https://github.com/demkeys/displayobjectinfotool
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
https://github.com/demkeys/displayobjectinfotool
csharp csharp-code editor-plugin gameobject gameobject-info unity-editor unity-plugin unity-tool unity3d unity3d-plugin
Last synced: 3 months ago
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Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.
- Host: GitHub
- URL: https://github.com/demkeys/displayobjectinfotool
- Owner: Demkeys
- Created: 2018-02-23T03:40:41.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2020-04-17T19:49:53.000Z (almost 6 years ago)
- Last Synced: 2024-09-27T23:04:58.142Z (over 1 year ago)
- Topics: csharp, csharp-code, editor-plugin, gameobject, gameobject-info, unity-editor, unity-plugin, unity-tool, unity3d, unity3d-plugin
- Language: C#
- Size: 53.7 KB
- Stars: 10
- Watchers: 3
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Display Object Info Tool
Display info (Name,Tag, Layer,Position,Rotation,Scale,etc.) of all active GameObjects in the scene.

Demo video posted on Twitter: https://twitter.com/abhinav_Demkeys/status/966896775477968902
## **Features**
* Show Info - You can choose multiple options between Name, Tag, Layer, Position (Local/Global), Rotation (Local/Global), Scale (Local/Global), Magnitude and Parent Connection
* All text and line colors customizable
* Text size customizable
* Text space customizable
* Text position offset customizable
* Data Persistence - Data is saved whenever OnDisable() is called, this includes closing the Editor Window, and even maximizing any other Editor Window. So if the window is closed, the data will be saved, and the next time it is opened again, the saved data will be loaded.
* Restore Tool To Default - Tool settings can be restored to default.
## **Instructions**
1. Import *DisplayObjectInfo.cs* script into project.
2. Place *DisplayObjectInfo.cs* script in Editor folder.
3. Click **My Tools -> Display Object Info** to open **DisplayObjectInfo** window.
4. Dock window next to any existing tabs. Docking next to Inspector is recommended.
## **Notes**
* **DisplayObjectInfo** window has to be open (not necessarily in focus) for tool to work.