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https://github.com/demonstrandum/basiccanvas

A friendlier way to interact with the canvas; simple library for canvas manipulation.
https://github.com/demonstrandum/basiccanvas

2d art canvas canvas-2d-context design drawing graphics hacktoberfest javascript js library

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A friendlier way to interact with the canvas; simple library for canvas manipulation.

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README

        

# BasicCanvas
A friendlier way interact with the canvas.

## Usage
jsdelivr CDN (use this to import):
- Canvas
```
https://cdn.jsdelivr.net/gh/Demonstrandum/[email protected]/lib/BasicCanvas.js
```
- Shapes
```
https://cdn.jsdelivr.net/gh/Demonstrandum/[email protected]/lib/BasicShapes.js
```
- DOM
```
https://cdn.jsdelivr.net/gh/Demonstrandum/[email protected]/lib/BasicDOM.js
```
### Docs

Auto-generated documentation: [canvas.knutsen.co/docs/](https://canvas.knutsen.co/docs/)

TODO: Instructions on usage, for now look at the example files (and/or source files), still a small project.

## Run Examples
Example hosted with ▲now: [canvas.knutsen.co](https://canvas.knutsen.co/example/)

To run unlisted examples, or run specific examples by a specifc URL, simply go to:
- [canvas.knutsen.co/example/?](https://canvas.knutsen.co/example/?) + _name of the js file_
- e.g. [canvas.knutsen.co/example/?music.js](https://canvas.knutsen.co/example/?music.js)

First clone:
```sh
git clone https://github.com/Demonstrandum/BasicCanvas.git
cd BasicCanvas
```
then run with:
```sh
./server.sh
```
And go to http://localhost:8000/example/ (for an example file, see the index.html code to switch example).

## Quick Examples
![tree.js](https://user-images.githubusercontent.com/26842759/54957430-a7a08580-4f4a-11e9-8928-7477b41ca01e.png)

[See Animation.](https://canvas.knutsen.co/example/?tree.js)

```js
import * as BC from '../lib/BasicCanvas.js';
import {line} from '../lib/BasicShapes.js';

use(BC);

const sketch = canvas_id('sketch');
sketch.dimensions(400, 400);
sketch.translate(sketch.width / 2, sketch.height / 2);

sketch.fill = RGB(50, 30, 80);
sketch.stroke = HSL(340, 100, 45, 170);
sketch.stroke_weight = 4;
sketch.stroke_cap = 'round';

const branch = (previous, angle, depth, inc, first = true) => {
if (depth < 0) return;

let next = previous;
if (!first) {
next = Polar(Math.sqrt(depth) * 16, -angle, previous);
sketch.render(line(next, previous));
}

branch(next, angle + inc, depth - 1, inc, false);
branch(next, angle - inc, depth - 1, inc, false);
};

const tree = P(0, 10);
sketch.loop(frame => {
sketch.background();
sketch.render(line(P(0, 200), tree));
branch(tree, Math.PI / 2, 7, 0.6 + Math.sin(frame / 20) / 3);
});
```

Drawing a simple sinusoidal progressive wave:
```js
import * as BC from 'https://cdn.jsdelivr.net/gh/Demonstrandum/[email protected]/lib/BasicCanvas.js';
// If running this locally, you need a server running for `import`s to work, (for now).

use(BC) // To avoid having to write `BC.` all the time.
// (Be ware of collisions)

const sketch = canvas_id('sketch'); // Gets canvas with id="sketch".
sketch.dimensions(400, 400); // width x height, size of the canvas.

sketch.stroke = RGB(0); // Same as BC.RGBA(0, 0, 0, 255).
sketch.stroke_weight = 8; // 8px wide.
sketch.stroke_cap = 'round';

const BG = RGB(255, 255, 110);
sketch.loop(frame => { // `frame` is an integer, starts at 0 and increments for every frame drawn.
sketch.background(BG); // Redraw background each frame.

sketch.render('sine', shape => { // Create new shape, `shape(name, construction of shape callback)`
for (let x = 0; x < 3 * Math.PI; x += 0.2) { // Draw sine curve for this frame, next frame will be different
shape.vertex(BC.Point(32 * x + 50, 32 * Math.sin(x + frame / 10) + 200));
}
});
});
```
Make sure the relative path to the BasicCanvas.js file is correct.

If the above file is called something like `sine_wave.js` then the `index.html` file (in the same folder) should look something like:
```html



Simple Sinusoidal Wave




```
Or, you could use the `your_example.js` file found in the example/ folder of the repo.

## Try Yourself
Check out the CodePen: https://codepen.io/wernstrom/project/editor/DKzVaY
Explore the library by making small modifications to the CodePen and/or rewriting it to do something new.