https://github.com/deniszholob/tileset-format-tool
Tileset Format Tool
https://github.com/deniszholob/tileset-format-tool
game-development image-processing
Last synced: 7 days ago
JSON representation
Tileset Format Tool
- Host: GitHub
- URL: https://github.com/deniszholob/tileset-format-tool
- Owner: deniszholob
- License: gpl-3.0
- Created: 2024-01-16T01:29:37.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-03-31T09:37:29.000Z (about 2 years ago)
- Last Synced: 2025-01-03T22:34:54.408Z (over 1 year ago)
- Topics: game-development, image-processing
- Language: TypeScript
- Homepage: https://deniszholob.github.io/tileset-format-tool/
- Size: 2.98 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- Funding: FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Tile Set Format Tool [App](https://deniszholob.github.io/tileset-format-tool/)
Tile set tool to convert wetween different tile set formats, and modify borders.
## Deployments [](https://github.com/deniszholob/tileset-format-tool/actions/workflows/main.yml)
- Master branch is for the source code that's hosted on
[GhPages](https://deniszholob.github.io/tileset-format-tool/)
# Support Me
If you find the cheat sheet or the source code useful, consider:
- Donating Ko-fi: https://ko-fi.com/deniszholob
- Supporting on Patreon: https://www.patreon.com/deniszholob
# Screenshots
### Formatter Page

### Editor Page

### Settings Page

### Godot .tres export:
1. Download the tilemap image and corresponding godot tres
2. Load image and. tres into godot root folder (drag-n-drop)
3. Load the .tres into a TileMap's node "Tile Set" input
Texture, tile size, and tile terrain bitmask is all set in the .tres, all you have to do is paint!
