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https://github.com/densinh/nesc-
Changed to C# for NES emulator
https://github.com/densinh/nesc-
Last synced: 8 days ago
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Changed to C# for NES emulator
- Host: GitHub
- URL: https://github.com/densinh/nesc-
- Owner: DenSinH
- License: mit
- Created: 2020-04-26T10:29:28.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T10:16:21.000Z (about 2 years ago)
- Last Synced: 2024-11-16T23:13:07.291Z (2 months ago)
- Language: C#
- Size: 1.4 MB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# NESC-
Changed to C# for NES emulatorIt is now basically functional. There are a few issues still:
- APU Triangle wave doesn't always stop when it should (causing there to be a continuous low tone in the underground levels of Super Mario Bros for example)
- Mapper 1 doesn't work properly (causing Zelda to still load, but garbage sprites show up whenever there is a horizontal screen transition)
- Metroid doesn't load at all
- Mapper 7 seems to work, but Battletoads requires too precise timing (which my emulator does not have)
- The debug screen causes the game to tear a bit more and become a bit slower (because of the constant updates probably, I tried to keep it as minimal as possible)
- There is no possibility to make save files/savestates. This is not an actual feature of an NES, but is very useful.I had a lot of fun making this!