https://github.com/depthso/rbx-exploit-classes
🐈 This repository contains useful modules for the development scripts for exploits I have written.
https://github.com/depthso/rbx-exploit-classes
depso roblox roblox-hack roblox-modules roblox-script roblox-scripts
Last synced: about 1 year ago
JSON representation
🐈 This repository contains useful modules for the development scripts for exploits I have written.
- Host: GitHub
- URL: https://github.com/depthso/rbx-exploit-classes
- Owner: depthso
- License: mit
- Created: 2024-04-28T06:52:27.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-26T18:44:17.000Z (over 1 year ago)
- Last Synced: 2025-01-22T12:47:35.391Z (over 1 year ago)
- Topics: depso, roblox, roblox-hack, roblox-modules, roblox-script, roblox-scripts
- Language: Lua
- Homepage:
- Size: 28.3 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Exploit classes
This repository contains classes for exploits and scripts I have created. \
Please open an issue if there is any problems regarding the script itself. \
🔨 Please mention me when integrating these libraries.
## Loadstring:
```lua
local function LoadURL(Url) -- Let's change the world
local Payload = request({
Url = Url,
Method = 'GET',
Headers = {
['Content-Type'] = 'text/plain',
}
})
return loadstring(Payload.Body)()
end
-- Change LibraryName to your prefered library
-- Names will be listed under each section
local LibraryName = "Memory.lua"
-- The name of this variable will also change for better reading
-- It will be in the brackets of the library name
local Library = LoadURL(`https://raw.githubusercontent.com/depthso/RBX-Exploit-Classes/main/{LibraryName}`)
```
## Memory
Click to expand 📜
### Library name (MemEdit):
```lua
local LibraryName = "Memory.lua"
```
### Table/Arrary search:
```lua
-- This is an example of a table scan
-- For a table that holds the values: Tased, Crouching
local threadsTable = MemEdit:Scan(nil, "table", {"Tased", "Crouching", "ProneIdle"})
assert(threadsTable, "Table was not found!")
for Name, Thread in next, threadsTable do
print(Name, Thread)
end
```
### Changing Upvalues
```lua
-- This example shows the manipulation of upvalues
local LocalPlayer = game:GetService("Players").LocalPlayer
local ClientInputHandler = LocalPlayer.PlayerScripts:WaitForChild("ClientInputHandler")
-- Generate a class for the local or module script
local ScriptBase = MemEdit:GetBase(ClientInputHandler)
local Stamina = ScriptBase:Scan("upvalue", 12)
-- Let's change the stamina to be infinite
Stamina:WriteMem(math.huge)
```
## Group rank checker
Click to expand 📜
### Library name (GroupWatch):
```lua
local LibraryName = "Group check.lua"
```
### Checking player ranks in a group
```lua
-- Append the group to the watch list
local Watch = GroupWatch:Watch({
Id = 13824744,
MinRank = 254,
-- MaxRank = 255,
Callback = function(Player: Player, Rank: number, self)
-- Group data pulled from the Group service will be appended
print(Player, "is an admin for", self.Name)
end,
})
-- Scan all players that are already present
-- The script will automatically check newly joined players
-- Only if .Enabled in the options is true
GroupWatch:ScanPlayers()
-- Example of ignoring the group
Watch.Enabled = false
```
## Playerlist editor
##### This may become a single module and therefore deleted!
Click to expand 📜
### Library name (Playerlist):
```lua
local Team = Playerlist:GetTeam("Patients")
-- Change the background color of a team header
Team:SetBackgroundProperty("BackgroundColor3", Color3.fromRGB(0,0,255))
```

### Changing a player's entry
```lua
local Player = Playerlist:GetPlayer(LocalPlayer)
-- Change the player's icon (usually premium icon)
Player:SetPlayerIcon("rbxassetid://12385082386")
-- Change text color
Player:SetPlayerNameProperty("TextColor3", Color3.fromRGB(255, 255, 0))
-- Chnage background color
Player:SetBackgroundProperty("BackgroundColor3", Color3.fromRGB(0,0,255))
Player:SetBackgroundProperty("BackgroundTransparency", 0.7)
```
