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https://github.com/descriptinc/web-audio-js
Pure JS implementation of the Web Audio API
https://github.com/descriptinc/web-audio-js
Last synced: 17 days ago
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Pure JS implementation of the Web Audio API
- Host: GitHub
- URL: https://github.com/descriptinc/web-audio-js
- Owner: descriptinc
- Fork: true (mohayonao/web-audio-engine)
- Created: 2019-11-15T19:28:09.000Z (almost 5 years ago)
- Default Branch: latest
- Last Pushed: 2023-07-18T22:32:25.000Z (over 1 year ago)
- Last Synced: 2024-10-06T14:15:28.925Z (about 1 month ago)
- Language: JavaScript
- Size: 3.32 MB
- Stars: 59
- Watchers: 7
- Forks: 8
- Open Issues: 12
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# @descript/web-audio-js
![Node CI](https://github.com/descriptinc/web-audio-js/workflows/Node%20CI/badge.svg)
[![NPM Version](https://img.shields.io/npm/v/@descript/web-audio-js.svg)](https://www.npmjs.org/package/@descript/web-audio-js)
[![License](https://img.shields.io/badge/license-MIT-brightgreen.svg)](https://mohayonao.mit-license.org/)> Pure JS implementation of the [Web Audio API](https://www.w3.org/TR/webaudio/)
Fork of [mohayonao/web-audio-engine](https://github.com/mohayonao/web-audio-engine) with following changes:
- Use TypeScript and fix some types ([#5](https://github.com/descriptinc/web-audio-js/pull/5))
- Remove `BaseAudioContext.suspend()` ([#6](https://github.com/descriptinc/web-audio-js/pull/6))
- Add new `RawDataAudioContext` ([#5](https://github.com/descriptinc/web-audio-js/pull/5))
- Add support for `DynamicsCompressorNode` ([#1](https://github.com/descriptinc/web-audio-js/pull/1))
- Bug fixes
- Fixes for `BiquadFilterNode` and `DelayNode` ([#8](https://github.com/descriptinc/web-audio-js/pull/8))
- Fix WAVE file decoding ([#5](https://github.com/descriptinc/web-audio-js/pull/5))
- Fix `AudioNode.disconnect(x)` not disconnecting ([#7](https://github.com/descriptinc/web-audio-js/pull/7))## Installation
```
npm install --save web-audio-engine
```## API
`web-audio-engine` provides some `AudioContext` class for each use-case: audio playback, rendering and simulation.
### Class: StreamAudioContext
`StreamAudioContext` writes raw PCM audio data to a writable node stream. It can be used to playback audio in realtime.
##### new StreamAudioContext(opts?: object)
Creates new StreamAudioContext instance.
- `opts.sampleRate: number` audio sample rate (in Hz) - _default: 44100_
- `opts.numberOfChannels: number` audio channels (e.g. 2: stereo) - _default: 2_
- `opts.blockSize: number` samples each rendering quantum - _default: 128_
- `opts.bitDepth: number` bits per sample - _default: 16_
- `opts.float: boolean` use floating-point values - _default: false_##### context.pipe(destination: stream.Writable): stream.Writable
:construction*worker: \_TODO: WRITE DESCRIPTION*
```js
import { StreamAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();// Set the output for audio streaming
context.pipe(process.stdout);// If you want to playback sound directly in this process, you can use 'node-speaker'.
// const Speaker = require("speaker");
// context.pipe(new Speaker());// Start to render audio
context.resume();// composeWith(context);
```### Class: RenderingAudioContext
`RenderingAudioContext` records audio data with stepwise processing. It is used to export to a wav file or test a web audio application.
##### new RenderingAudioContext(opts?: object)
Creates new `RenderingAudioContext` instance.
- `opts.sampleRate: number` audio sample rate (in Hz) - _default: 44100_
- `opts.numberOfChannels: number` audio channels (e.g. 2: stereo) - _default: 2_
- `opts.blockSize: number` samples each rendering quantum - _default: 128_##### context.processTo(time: number|string)
Executes rendering process until the provided time.
- `time`: e.g. `10` (10 seconds), `"01:30.500"` (convert to 90.5 seconds)
##### context.exportAsAudioData(): AudioData
Exports the rendered data as `AudioData` format.
##### context.encodeAudioData(audioData: AudioData, opts?:object): Promise< ArrayBuffer >
Encode audio data to the binary format.
- `audioData: AudioData`
- `opts.bitDepth: number` bits per sample - _default: 16_
- `opts.float: boolean` use floating-point values - _default: false_```js
import fs from 'fs';
import { RenderingAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();// composeWith(context);
context.processTo('00:01:30.000');
// context.currentTime -> 90.00054421768708context.processTo('00:02:00.000');
// context.currentTime -> 120.00072562358277const audioData = context.exportAsAudioData();
context.encodeAudioData(audioData).then((arrayBuffer) => {
fs.writeFile('output.wav', new Buffer(arrayBuffer));
});
```### Class: RawDataAudioContext
`RawDataAudioContext` allows you to synchronously step through an AudioContext. This is useful for streaming output at
and controlling the rate##### new RawDataAudioContext(opts?: object)
Creates new `RenderingAudioContext` instance.
- `opts.sampleRate: number` audio sample rate (in Hz) - _default: 44100_
- `opts.numberOfChannels: number` audio channels (e.g. 2: stereo) - _default: 2_
- `opts.blockSize: number` samples each rendering quantum - _default: 128_##### context.process(channelData: Float32Array[], offset: number = 0)
Renders the next `blockSize` samples of audio into `channelData`.
```js
import { RawDataAudioContext } from 'web-audio-engine';
const context = new RawDataAudioContext();
const { blockSize } = context;
const channelData = [
new Float32Array(blockSize),
new Float32Array(blockSize),
];for (let i = 0; i < 100_000; i += blockSize)
context.process(channelData);
// Do something with channeLData
}
```### Class: WebAudioContext
:construction*worker: \_TODO: WRITE DESCRIPTION*
##### new WebAudioContext(opts?: object)
Creates new `WebAudioContext` instance.
- `opts.context?: AudioContext` the native Web Audio API AudioContext instance
- `opts.destination?: AudioNode` - _default: opts.context.destination_
- `opts.numberOfChannels: number` audio channels (e.g. 2: stereo) - _default: 2_
- `opts.blockSize: number` samples each rendering quantum - _default: 128_```html
var context = new WebAudioEngine.WebAudioContext({
context: new AudioContext(),
});// composeWith(context);
context.resume();
```
### Class: OfflineAudioContext
This context is compatible with the natvie Web Audio API `OfflineAudioContext`.
```js
import { OfflineAudioContext } from 'web-audio-engine';
const context = new OfflineAudioContext(2, 44100 * 10, 44100);// composeWith(context);
context.startRendering().then((audioBuffer) => {
console.log(audioBuffer);
});
```### Interface: AudioData
```
interface AudioData {
numberOfChannels?: number;
length?: number;
sampleRate: number;
channelData: Float32Array[];
}
```### decoder
The default decoder of `web-audio-engine` supports "wav" format only. If you need to support other audio format, you are necessary to prepare a decoder yourself.
##### decoder.get(type: string): function
Returns the function for decoding currently set.
##### decoder.set(type: string, decodeFn: function)
Sets the function for decoding.
- `decodeFn: (audioData: ArrayBuffer, opts?: object) => Promise< AudioData >` The decoding to use.
##### decoder.decode(audioData: ArrayBuffer, opts?: object): Promise< AudioData >
Executes decoding.
- `audioData: ArrayBuffer`
###### mp3 decoder example
```js
import wae from 'web-audio-engine';
import mp3decoder from '/path/to/mp3decoder';
import fs from 'fs';
wae.decoder.set('mp3', mp3decoder);
const AudioContext = wae.RenderingAudioContext;
const context = new AudioContext();
const audioData = fs.readFileSync('amen.mp3');context.decodeAudioData(audioData).then((audioBuffer) => {
console.log(audioBuffer);
});
```### encoder
The default encoder of `web-audio-engine` supports "wav" format only. If you need to support other audio format, you are necessary to prepare an encoder yourself.
##### encoder.get(type: string): function
Returns the function for encoding currently set.
##### encoder.set(type: string, encodeFn: function)
Sets the function for encoding.
- `encodeFn: (audioData: AudioData, opts?: object) => Promise< ArrayBuffer >` The encoding to use.
##### encoder.encode(audioData: AudioData, opts?: object): Promise< ArrayBuffer >
Executes encoding.
- `audioData: AudioData`
- `opts.type: string` audio format type - _default: "wav"_###### mp3 encoder example
```js
import wae from 'web-audio-engine';
import mp3encoder from '/path/to/mp3encoder';
import fs from 'fs';
wae.encoder.set('mp3', mp3encoder);
const AudioContext = wae.RenderingAudioContext;
const context = new AudioContext();
const audioData = context.exportAsAudioData();context.encodeAudioData(audioData, { type: 'mp3' }).then((arrayBuffer) => {
fs.writeFile('output.mp3', new Buffer(arrayBuffer));
});
```## Implemented API
- `AnalyserNode`
- `AudioBuffer`
- `AudioBufferSourceNode`
- `AudioContext`
- `AudioDestinationNode`
- `AudioNode`
- `AudioParam`
- `BiquadFilterNode` (audio rate parameter is not supported)
- `ChannelMergerNode`
- `ChannelSplitterNode`
- `DelayNode` (noisy..)
- `DynamicsCompressorNode`
- `GainNode`
- `IIRFIlterNode`
- `OscillatorNode` (use wave-table synthesis, not use periodic wave)
- `PeriodicWave`
- `ScriptProcessorNode`
- `StereoPannerNode`
- `WaveShaperNode`
- The other not implemented nodes will pass its input to its output without modification.
- See: [Comparison Chart of implemented nodes](https://github.com/mohayonao/web-audio-engine/wiki/Compatibility-Comparison)## Example
```js
import Speaker from 'speaker';
import { StreamAudioContext as AudioContext } from 'web-audio-engine';
const context = new AudioContext();const osc = context.createOscillator();
const amp = context.createGain();osc.type = 'square';
osc.frequency.setValueAtTime(987.7666, 0);
osc.frequency.setValueAtTime(1318.5102, 0.075);
osc.start(0);
osc.stop(2);
osc.connect(amp);
osc.onended = () => {
context.close().then(() => {
process.exit(0);
});
};amp.gain.setValueAtTime(0.25, 0);
amp.gain.setValueAtTime(0.25, 0.075);
amp.gain.linearRampToValueAtTime(0, 2);
amp.connect(context.destination);context.pipe(new Speaker());
context.resume();
```## Online Demo
The online demo is here. In this site, you can compare `web-audio-engine` and the native Web Audio API.
- https://mohayonao.github.io/web-audio-engine/demo/
## Offline Demo
```
$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd demo
$ npm install
$ node demo --help
```Simplest play demo with `node-speaker`.
```
$ node demo sines
```Rendering and export to the wav file.
```
$ node demo -o out.wav sines
```## Online Benchmark
Currently, this benchmark doesn't work in Chrome or Safari, please use Firefox.
- https://mohayonao.github.io/web-audio-engine/benchmark/
## Offline Benchmark
```
$ git clone [email protected]:mohayonao/web-audio-engine.git
$ cd web-audio-engine
$ npm install && npm run build
$ cd benchmark
$ npm install
$ node .
```## License
MIT