https://github.com/devaman/tron
https://github.com/devaman/tron
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/devaman/tron
- Owner: devaman
- License: mit
- Created: 2019-10-05T12:24:28.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2021-05-29T16:51:28.000Z (about 5 years ago)
- Last Synced: 2025-01-19T12:15:39.289Z (over 1 year ago)
- Language: JavaScript
- Size: 3.88 MB
- Stars: 2
- Watchers: 1
- Forks: 2
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
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[](https://github.com/devaman/tron/issues)
[](https://github.com/devaman/tron/network)
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# Introduction
Multiplayer Game using marlin protocol for creating responsive multiplayer game.
- What does Marlin give you?
- Speed:
The Marlin Network is able to achieve global latencies of <150ms. This enables developers to build high-performance responsive distributed systems (including blockchains and dapps).
- Scale:
The Marlin Network can scale to a large number of nodes without compromising on performance. Developers are no longer limited by the fanout capabilities of a single node.
# Usage
A new game start at every 1 min.
- How to start the Projecct
- Download Exec Bifrost file for OS from [here](http://gameoasis.marlin.pro/Bifrost/)
```
./bifrost-ubuntu --channel testing --beacon "10.2.88.190:8002"
```
- Run
```
npm start
```
- Run game in VS Live server
- Open the host ip in the Players computer.
# Concept Used
## For Synchronization
- Minimising the delay using ntp to set same clock time for all the players.
# Contributors
- Amit Chambial
- Anurag Thakur