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https://github.com/deven98/etch
A Simplified, Declarative Way To Use CustomPaint In Flutter
https://github.com/deven98/etch
dart flutter
Last synced: 4 days ago
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A Simplified, Declarative Way To Use CustomPaint In Flutter
- Host: GitHub
- URL: https://github.com/deven98/etch
- Owner: deven98
- License: bsd-2-clause
- Created: 2022-03-15T19:04:49.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2022-04-23T20:05:52.000Z (over 2 years ago)
- Last Synced: 2024-08-01T12:23:23.216Z (3 months ago)
- Topics: dart, flutter
- Language: Dart
- Homepage:
- Size: 391 KB
- Stars: 58
- Watchers: 2
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# ✍️ Etch
### A Simplified, Declarative Implementation Of CustomPaint For Flutter
## Features
* Create your CustomPaint widget declaratively.
```dart
EtchCanvas(
etchElements: [
EtchCircle.alignment(
centerAlignment: Offset.zero,
radius: 50.0,
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
```* Use either points or alignments to define points everywhere
```dart
EtchCanvas(
etchElements: [
EtchCircle(
center: Offset(100, 100),
radius: 50.0,
),
EtchCircle.alignment(
centerAlignment: Offset.zero,
radius: 50.0,
etchStyle: EtchStyle(
color: Colors.red,
),
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
```* Easy support for Paths
```dart
EtchCanvas(
etchElements: [
EtchPath(
etchPathElements: [
EtchPathMoveTo(point: Offset(0, 0)),
EtchPathAddPolygon.alignment(
pointAlignments: [
Offset(-1, -1),
Offset(1, -1),
Offset(1, 1),
],
),
EtchPathQuadraticBezierTo.alignment(
controlPointAlignment: Offset(1, 0.75),
endPointAlignment: Offset(-1, 1),
),
EtchPathClose(),
],
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
```* Work with canvas layers easily
```dart
EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateZ: 1.2,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
child: SizedBox(
width: 100.0,
height: 100.0,
),
),
```* Easy animations with `TweenAnimationBuilder`
Add animations easily using `TweenAnimationBuilder` or using normal animation controllers without
having to pass down progress or other logic.```dart
TweenAnimationBuilder(
duration: const Duration(seconds: 1),
tween: Tween(begin: 0, end: 2 * pi),
builder: (context, val, _) {
return EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateZ: val,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
child: const SizedBox(
width: 100.0,
height: 100.0,
),
);
}
),
```## Getting started
* To get started, add an `EtchCanvas` to your app:
```dart
EtchCanvas(
etchElements: [],
),
```Any elements which have the format 'Etch----' can fit into these (`EtchParagraph`, `EtchPath`, `EtchCircle`, etc).
The default constructor arguments usually take in points while the `.alignment` constructor takes in
alignments. For alignments (-1, -1) is the top left while (1, 1) is the bottom right.```dart
EtchCanvas(
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset.zero,
bottomRightAlignment: Offset(1, 1),
),
EtchOval.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(0, 0),
),
EtchArc.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
startAngle: 0,
sweepAngle: 2,
),
],
),
```* Use `EtchStyle` to modify paint properties.
```dart
EtchPath(
etchPathElements: [
//...
],
etchStyle: EtchStyle(
style: PaintingStyle.stroke,
),
),
```You can also supply your own `Paint` object using `EtchStyle.raw()`.
```dart
EtchPath(
etchPathElements: [
//...
],
etchStyle: EtchStyle.raw(
Paint()..color = Colors.black..// add your props,
),
),
```* To add a path to the elements, use `EtchPath`. Etch path elements have the naming format `EtchPath---`
(`EtchPathAddPolygon`, `EtchPathAddArc`, `EtchPathCubicTo`, etc)```dart
EtchCanvas(
etchElements: [
EtchPath(
etchPathElements: [
EtchPathMoveTo(point: Offset(0, 0)),
EtchPathLine(point: Offset(110, 0)),
EtchPathLine(point: Offset(110, 110)),
EtchPathClose(),
],
etchStyle: EtchStyle(
style: PaintingStyle.stroke,
),
),
],
),
```* To add a layer, use the `EtchLayer` element. This can have numerous EtchElements inside just like the
normal `EtchCanvas`. Layers can have individual transformations without affecting the rest of the canvas -
so you can rotate or scale one layer without affecting the others. `EtchLayer`, like the `Transform` widget,
has multiple inbuilt transformations - but you can pass in your own `Matrix4` using the default constructor.```dart
EtchCanvas(
etchElements: [
EtchLayer.rotate(
rotateX: 1.2,
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
EtchLayer.scale(
scale: Offset(1, 2),
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
EtchLayer(
transform: Matrix4.identity(),
etchElements: [
EtchRect.alignment(
topLeftAlignment: Offset(-1, -1),
bottomRightAlignment: Offset(1, 1),
),
],
),
],
),
```## Additional information
Note: This package is currently in an experimental stage and full metrics are not yet ascertained.
Please feel free to launch issues or PRs if you face something unexpected while using it.