https://github.com/devinacker/tristar
Kirby: Triple Deluxe map viewer
https://github.com/devinacker/tristar
Last synced: about 1 year ago
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Kirby: Triple Deluxe map viewer
- Host: GitHub
- URL: https://github.com/devinacker/tristar
- Owner: devinacker
- License: mit
- Created: 2014-09-07T03:20:30.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2015-11-20T06:35:55.000Z (over 10 years ago)
- Last Synced: 2025-04-23T07:15:40.696Z (about 1 year ago)
- Language: C++
- Size: 46.9 KB
- Stars: 6
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: COPYING.txt
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README

This is a (barebones) map viewer for Kirby: Triple Deluxe and Return to Dream Land. Build using Qt 5.
You need either a Wii disc image or a decrypted RomFS dump in order to do anything with this. Don't ask me where to get one.
For Triple Deluxe:
Collision, visual layers, and breakable blocks are currently displayed using their ID as a color. Enemies, objects and items are currently displayed by name. All of these can be toggled on/off.
Info about enemies/enemy types, objects, and other items is displayed in a tool window. Double click an enemy/object/item for some (minimal) information about it.
For Return to Dream Land:
Collision and visual layers are displayed seemingly correctly (for the most part) in the same manner as above. Enemies, objects, and items aren't displayed at all yet.