https://github.com/devnix/webgame-architecture-example
Testing multiple ways to create a realtime WebMMORTS game, with multiple game servers
https://github.com/devnix/webgame-architecture-example
Last synced: 12 days ago
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Testing multiple ways to create a realtime WebMMORTS game, with multiple game servers
- Host: GitHub
- URL: https://github.com/devnix/webgame-architecture-example
- Owner: devnix
- Created: 2013-10-20T13:53:04.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2013-10-20T18:48:18.000Z (over 12 years ago)
- Last Synced: 2025-10-10T10:37:18.152Z (5 months ago)
- Size: 109 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
Webgame-architecture-example
============================
This project is separated in two softwares: check the README.md of each in the folders named "gameserver" and "clientmanager"
Installation
------------
```
pip install -r gameserver/requirements.txt
```
Usage
-----
Start the server:
```
node clientmanager/main.js
```
Now you will need a new terminal to open a game server (which will be a client for the node server)
```
python gameserver/src/main.py
```
A command line will appear with a special shell indicator: "> ". You can open instances as you want.
Testing commands
----------------
When you open a new game server, the manager expects to send the id of your server
```
id: server1
```
You can see the game servers currently connected typing
```
echo servers
```
_This command is displayed on the node server manager terminal_