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https://github.com/devpoodle/compute-helper-demo
A demo of my Godot 4 compute-helper plugin running a slime mold simulation.
https://github.com/devpoodle/compute-helper-demo
compute-shaders demo godot plugin slime-simulation
Last synced: 2 days ago
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A demo of my Godot 4 compute-helper plugin running a slime mold simulation.
- Host: GitHub
- URL: https://github.com/devpoodle/compute-helper-demo
- Owner: DevPoodle
- License: mit
- Created: 2024-01-14T04:36:00.000Z (10 months ago)
- Default Branch: master
- Last Pushed: 2024-09-11T04:42:25.000Z (2 months ago)
- Last Synced: 2024-09-12T10:08:42.697Z (2 months ago)
- Topics: compute-shaders, demo, godot, plugin, slime-simulation
- Language: GDScript
- Homepage:
- Size: 30.3 KB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Compute-Helper Demo
This is a demo project showcasing my Godot 4 [compute-helper](https://github.com/DevPoodle/compute-helper) plugin. It simulates slime mold in real-time. Inspired by Sebastian Lague's [Slime Simulation](https://github.com/SebLague/Slime-Simulation). Also check out the [video](https://www.youtube.com/watch?v=X-iSQQgOd1A) he made on it.
## How to Use
You'll find all of the important scripts in the 'slime' folder. 'slime.gd' is the main script running the simulation. Each of the glsl files correspond to a shader used in the simulation. You can also find some less relevant code in 'slime-root.gd' and the 'utils' folder.
Hope this helps you on your journey to learn compute shaders!