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https://github.com/dfghiatus/neosvarjoeyetracking

Integrates the Varjo's eye tracking into Resonite
https://github.com/dfghiatus/neosvarjoeyetracking

eye-tracking mod neos neosvr neosvr-api neosvr-mod varjo virtual-reality

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Integrates the Varjo's eye tracking into Resonite

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README

        

# NeosVarjoEyeTracking

A [NeosModLoader](https://github.com/zkxs/NeosModLoader) mod for [Neos VR](https://neos.com/)
Integrates Varjo's eye tracking into NeosVR. Tracks per eye and combined:
- Eye Openness
- Gaze Origin
- Gaze Direction
- Pupil Diameter
- Focus Distance
- Timestamp

Related issue on the Neos Github:
https://github.com/Neos-Metaverse/NeosPublic/issues/3226

## Usage
1. Install [NeosModLoader](https://github.com/zkxs/NeosModLoader).
2. Download the latest release, and extract the zip file's contents to your mods folder. This folder should be at `C:\Program Files (x86)\Steam\steamapps\common\NeosVR\nml_mods` for a default install. You can create it if it's missing, or if you launch the game once with NeosModLoader.
3. Start the game!

If you want to verify that the mod is working you can check your Neos logs, equip an eye-tracking ready avatar, or create an EmptyObject with an AvatarRawEyeData Component (Found under Users -> Common Avatar System -> Face -> AvatarRawEyeData).

### Credits

To everyone who helped me test this, thank you so much! And thanks to [m3gagluk](https://github.com/m3gagluk)'s for their [VarjoCompanion](https://github.com/m3gagluk/VarjoCompanion) and [Geenz](https://github.com/Geenz) for the SDK 3.5 refactor.