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https://github.com/dfghiatus/resonitesvgimporter
Imports SVG into Resonite
https://github.com/dfghiatus/resonitesvgimporter
blender image-processing mod neos neosvr nml svg
Last synced: about 20 hours ago
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Imports SVG into Resonite
- Host: GitHub
- URL: https://github.com/dfghiatus/resonitesvgimporter
- Owner: dfgHiatus
- License: mit
- Created: 2022-07-25T14:57:08.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-01-09T17:12:06.000Z (about 1 year ago)
- Last Synced: 2024-05-02T02:22:49.680Z (10 months ago)
- Topics: blender, image-processing, mod, neos, neosvr, nml, svg
- Language: C#
- Homepage:
- Size: 22.5 KB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# SVGImporter
A [ResoniteModLoader](https://github.com/resonite-modding-group/ResoniteModLoader) mod for [Resonite](https://resonite.com/) that enables the import of SVG (Scalable Vector Graphics) files as 3D models.
## Installation
1. Install [ResoniteModLoader](https://github.com/resonite-modding-group/ResoniteModLoader).
1. Place [SVGImporter.dll](https://github.com/dfgHiatus/ResoniteSVGImporter/releases/download/v1.0.0/SVGImporter.dll) into your `rml_mods` folder. This folder should be at `C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods` for a default install. You can create it if it's missing, or if you launch the game once with ResoniteModLoader installed it will create the folder for you.
1. If you do not have [Blender](https://www.blender.org/download/) installed to your C Drive (or Linux equivalent), install and extract it to your Resonite tools folder. This can be found under `C:\Program Files (x86)\Steam\steamapps\common\Resonite\tools\Blender` for a default install.
1. Start the game. If you want to verify that the mod is working you can check your Resonite logs.Tested only on Windows, should work on Linux. Depending on the size of the file, it may take up to a few minutes to fully import. It's OK if the import dialogue seems to hang on "Preimporting" for a little bit - this is where the bulk of the conversion is done.