https://github.com/dfghiatus/splitloosemeshes
Adds an in-game "Split by loose parts" option for Resonite meshes, just like in Blender
https://github.com/dfghiatus/splitloosemeshes
3d-models blender mesh mesh-processing meshes mod resonite resonite-mod
Last synced: 25 days ago
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Adds an in-game "Split by loose parts" option for Resonite meshes, just like in Blender
- Host: GitHub
- URL: https://github.com/dfghiatus/splitloosemeshes
- Owner: dfgHiatus
- License: lgpl-2.1
- Created: 2023-01-20T22:34:30.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2025-05-07T14:19:19.000Z (about 1 year ago)
- Last Synced: 2025-05-07T15:26:49.232Z (about 1 year ago)
- Topics: 3d-models, blender, mesh, mesh-processing, meshes, mod, resonite, resonite-mod
- Language: C#
- Homepage:
- Size: 30.3 KB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# SplitLooseMeshes
I woke up one Saturday and thought this would be a good idea for a weekend project. This is a [ResoniteModLoader](https://github.com/resonite-modding-group/ResoniteModLoader) mod for [Resonite](https://resonite.com/), that adds a button to split a mesh by loose parts [just like in Blender!](https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/separate.html)
## Installation
1. Install [ResoniteModLoader](https://github.com/resonite-modding-group/ResoniteModLoader).
1. Place [SplitLooseMeshes.dll](https://github.com/dfgHiatus/SplitLooseMeshes/releases/latest) into your `rml_mods` folder. This folder should be at `C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods` for a default install. You can create it if it's missing, or if you launch the game once with ResoniteModLoader installed it will create the folder for you.
1. Start the game. If you want to verify that the mod is working you can check your Resonite logs.
## Known limitations
- This mod can take a lot of time depending on the size your input (mesh vertex count, etc.)
- The merging doubles option sometimes seems to not preserve UV's and other important information
- This mod can be "aggressive" when splitting up a model, sometimes creating more loose parts than what is needed. This can cause some unwanted lag
- Tested only on MeshRenderers
### And of course, back up your models before doing any kind of work on them!