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https://github.com/dgapitts/learningmaths2d


https://github.com/dgapitts/learningmaths2d

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README

          

## Intro

As a former maths teacher (25+ years ago!), I'm really enjoying this [Unity Maths and AI course](https://learn.unity.com/course/artificial-intelligence-for-beginners)

I'm looking forward to getting deeper into AI but also enjoying the "entry level" high-school and some first year university level maths

Before starting the course you do need to be familiar with Unity and switching between Unity GUI and Visual Studio, this is covered in https://learn.unity.com/pathway/unity-essentials.

## Exercises and demos

* [Demo01 Calculate Distances the old fashioned way - welcome to Pythagoras's theorem](docs/Demo01-Calculate-Distance-Pythagoras-theorem.md)
* [Demo02 debugging minor calculateDistance function differences with Vector3 object (3D not 2D!)](docs/Demo02-debugging-minor-calculateDistance-function-differences-Vector3-is-3D-not-2D.md)
* [Demo03 Calculate Vectory Dot Product and then angle between two vectors](docs/Demo03-calculateDotProduct.md)
* [Demo03 continued : our next Problem is "turning direction" i.e. clockwise or anticlockwise?](docs/Demo03-continued-nextProblem-turningDirection.md)