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https://github.com/dgarc359/falling-blocks-rs
Rewrite of my falling blocks game in Rust + Bevy | Rewritten FROM godot + gdscript
https://github.com/dgarc359/falling-blocks-rs
Last synced: about 1 month ago
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Rewrite of my falling blocks game in Rust + Bevy | Rewritten FROM godot + gdscript
- Host: GitHub
- URL: https://github.com/dgarc359/falling-blocks-rs
- Owner: Dgarc359
- Created: 2024-08-11T21:15:53.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-08-18T07:45:49.000Z (4 months ago)
- Last Synced: 2024-08-19T06:47:45.271Z (4 months ago)
- Language: Rust
- Size: 2.57 MB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
_Brought to you by the Bevy Jam working group._
# Bevy Quickstart
This template is a great way to get started on a new [Bevy](https://bevyengine.org/) game—especially for a game jam!
Start with a [basic project structure](#write-your-game) and [CI / CD](#release-your-game) that can deploy to [itch.io](https://itch.io).
You can [try this template in your web browser!](https://the-bevy-flock.itch.io/bevy-quickstart)Don't want to read through the whole README? [@ChristopherBiscardi](https://github.com/ChristopherBiscardi) made a video on how to use the template from start to finish:
[](https://www.youtube.com/watch?v=ESBRyXClaYc)
## Prerequisites
We assume that you know how to use Bevy already and have seen the [official Quick Start Guide](https://bevyengine.org/learn/quick-start/introduction/).
## Create a new game
Install [`cargo-generate`](https://github.com/cargo-generate/cargo-generate) and run the following commands:
```sh
cargo generate TheBevyFlock/bevy_quickstart --branch cargo-generate
git branch --move main
```Then [create a GitHub repository](https://github.com/new) and push your local repository to it.
This template can also be set up manually.
Navigate to the top of [this GitHub repository](https://github.com/TheBevyFlock/bevy_quickstart/) and select `Use this template > Create a new repository`:
![UI demonstration](./docs/img/readme-manual-setup.png)
Clone your new Github repository to a local repository and push a commit with the following changes:
- Delete `LICENSE`, `README`, and `docs/` files.
- Search for and replace instances of `bevy_quickstart` with the name of your project.
- Adjust the `env` variables in [`.github/workflows/release.yaml`](./.github/workflows/release.yaml).## Write your game
The best way to get started is to play around with what you find in [`src/demo/`](./src/demo).
This template comes with a basic project structure that you may find useful:
| Path | Description |
|------------------------------------------|--------------------------------------------------------------------------------|
| [`src/lib.rs`](./src/lib.rs) | App setup |
| [`src/assets.rs`](./src/assets.rs) | Definition of assets that will be preloaded before the game starts |
| [`src/audio/`](./src/audio) | Commands for playing SFX and music |
| [`src/demo/`](./src/demo) | Example game mechanics & content (replace with your own code) |
| [`src/dev_tools.rs`](./src/dev_tools.rs) | Dev tools for dev builds (press \` aka backtick to toggle) |
| [`src/screens/`](./src/screens) | Splash screen, title screen, playing screen, etc. |
| [`src/theme/`](./src/theme) | Reusable UI widgets & theming |Feel free to move things around however you want, though.
If you are new to Bevy, the patterns used in this template may look a bit weird at first glance.
See our [Design Document](./docs/design.md) for more information on how we structured the code and why.> [!Tip]
> Be sure to check out the [3rd-party tools](./docs/tooling.md) we recommend!## Run your game
Running your game locally is very simple:
- Use `cargo run` to run a native dev build.
- Use [`trunk serve`](https://trunkrs.dev/) to run a web dev build.If you're using [VS Code](https://code.visualstudio.com/), this template comes with a [`.vscode/tasks.json`](./.vscode/tasks.json) file.
Run release builds
- Use `cargo run --profile release-native --no-default-features` to run a native release build.
- Use `trunk serve --release --no-default-features` to run a web release build.Linux dependencies
If you are using Linux, make sure you take a look at Bevy's [Linux dependencies](https://github.com/bevyengine/bevy/blob/main/docs/linux_dependencies.md).
Note that this template enables Wayland support, which requires additional dependencies as detailed in the link above.
Wayland is activated by using the `bevy/wayland` feature in the [`Cargo.toml`](./Cargo.toml).(Optional) Improve your compile times
[`.cargo/config_fast_builds.toml`](./.cargo/config_fast_builds.toml) contains documentation on how to set up your environment to improve compile times.
After you've fiddled with it, rename it to `.cargo/config.toml` to enable it.## Release your game
This template uses [GitHub workflows](https://docs.github.com/en/actions/using-workflows) to run tests and build releases.
See [Workflows](./docs/workflows.md) for more information.## Known Issues
There are some known issues in Bevy that require some arcane workarounds.
To keep this template simple, we have opted not to include those workarounds.
You can read about them in the [Known Issues](./docs/known-issues.md) document.## License
The source code in this repository is licensed under any of the following at your option:
- [CC0-1.0 License](./LICENSE-CC0-1.0.txt)
- [MIT License](./LICENSE-MIT.txt)
- [Apache License, Version 2.0](./LICENSE-Apache-2.0.txt)The CC0 license explicitly does not waive patent rights, but we confirm that we hold no patent rights to anything presented in this repository.
## Credits
The [assets](./assets) in this repository are all 3rd-party. See the [credits screen](./src/screen/credits.rs) for more information.