https://github.com/diangogav/edopro-server-ts
Welcome to Evolution Server, a versatile platform for creating Yu-Gi-Oh! matches, fully compatible with EDOPro, Koishi, and YGO Mobile! But this time, we focus on the scalability of the code, allowing for easy implementation of new features related to the data generated during the duels.
https://github.com/diangogav/edopro-server-ts
cpp hacktoberfest nodejs typescript ygopro
Last synced: 1 day ago
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Welcome to Evolution Server, a versatile platform for creating Yu-Gi-Oh! matches, fully compatible with EDOPro, Koishi, and YGO Mobile! But this time, we focus on the scalability of the code, allowing for easy implementation of new features related to the data generated during the duels.
- Host: GitHub
- URL: https://github.com/diangogav/edopro-server-ts
- Owner: diangogav
- Created: 2023-04-13T03:31:01.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2026-04-01T23:56:14.000Z (3 days ago)
- Last Synced: 2026-04-02T11:41:43.537Z (3 days ago)
- Topics: cpp, hacktoberfest, nodejs, typescript, ygopro
- Language: TypeScript
- Homepage: https://evolutionygo.com
- Size: 27.9 MB
- Stars: 21
- Watchers: 2
- Forks: 11
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Code of conduct: CODE_OF_CONDUCT.md
- Agents: AGENTS.md
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README
๐ฎ Evolution Server
A Yu-Gi-Oh! game server built with TypeScript
Host duels for EDOPro, Koishi, and YGO Mobile โ all from one server.
[](https://github.com/diangogav/EDOpro-server-ts/actions/workflows/pipeline.yaml)
Evolution Server runs two independent game engines side by side, so you can support both ecosystems from a single server โ or pick just one.
| Engine | Clients | Protocol | Port |
|--------|---------|----------|------|
| ๐ฅ๏ธ **EDOPro** | EDOPro desktop client | EDOPro protocol | `7911` |
| ๐ฑ **YGOPro** | Koishi, YGO Mobile, YGOPro | YGOPro-compatible (srvpro2) | `7711` |
---
## โจ What can it do?
- ๐ฐ **Room creation** through the EDOPro lobby or YGOPro-compatible clients
- ๐ **Cross-client duels** between different platforms *(experimental)*
- ๐ **Automatic reconnection** after disconnection or crash
- ๐ **Match data collection** for rankings and analytics
- ๐งช **Isolated duel cores** โ each match runs in its own process
---
## ๐ Quick Start (Docker)
The fastest way to get running. Three commands and you're dueling:
```bash
git clone https://github.com/diangogav/EDOpro-server-ts
cd EDOpro-server-ts
docker compose -f docker-compose.prod.yaml up -d
```
That's it! ๐ Both engines start automatically with PostgreSQL and Valkey included.
> ๐ก Connect with EDOPro on port `7911` or with Koishi/YGO Mobile on port `7711`.
---
## ๐ ๏ธ Manual Installation
For when you want full control, or Docker isn't an option.
### ๐ Prerequisites
- [Node.js](https://nodejs.org) >= 24
- [CMake](https://cmake.org/download/) >= 3.18
- A C++ compiler (g++ or clang++)
On Ubuntu/Debian, the provided script installs everything you need:
```bash
sudo bash install_dependencies.sh
```
### ๐ฆ Step by step
```bash
# 1๏ธโฃ Clone the project
git clone https://github.com/diangogav/EDOpro-server-ts
cd EDOpro-server-ts
# 2๏ธโฃ Clone card scripts, databases, and banlists
bash clone_repositories.sh
# 3๏ธโฃ Organize everything into resources/
bash setup_resources.sh
# 4๏ธโฃ Build the C++ duel core (used by the EDOPro engine)
bash build_core_integrator.sh
# 5๏ธโฃ Install Node.js dependencies
npm install
# 6๏ธโฃ Configure environment
cp .env.example .env
```
Now choose which engine(s) you want to run ๐
---
### ๐ฅ๏ธ Running the EDOPro engine only
Players connect using the EDOPro desktop client.
**What you need:**
- โ
The CoreIntegrator binary (built in step 4)
- โ
Card databases and scripts from ProjectIgnis
- โ
Banlists from ProjectIgnis and/or Evolution
**Minimum `.env` configuration:**
```env
HOST_PORT=7911
HTTP_PORT=7922
WEBSOCKET_PORT=4000
```
**Resource structure used:**
```
๐ resources/edopro/
โโโ ๐ scripts/ # ProjectIgnis/CardScripts
โโโ ๐๏ธ databases/ # ProjectIgnis/BabelCDB
โโโ ๐ banlists-ignis/ # ProjectIgnis/LFLists
โโโ ๐ banlists-evolution/ # Evolution community banlists
```
```bash
npm run dev
```
> ๐ฏ Connect with EDOPro to `your-server-ip:7911`
---
### ๐ฑ Running the YGOPro engine only
The YGOPro engine uses srvpro2-compatible protocol. Players connect using Koishi, YGO Mobile, or any YGOPro-compatible client.
**What you need:**
- โ
Card scripts and databases from ygopro-scripts
- โ
Ban lists and alternative format resources
- โ
The `YGOPRO_FOLDERS` environment variable pointing to your resource directories
- โ
(Optional) The `YGOPRO_EXTRA_DB_FOLDERS` environment variable for pre-release and art card databases
**Minimum `.env` configuration:**
```env
YGOPRO_PORT=7711
HTTP_PORT=7922
WEBSOCKET_PORT=4000
YGOPRO_FOLDERS=./resources/ygopro/base
```
**Resource structure used:**
```
๐ resources/ygopro/
โโโ ๐ base/ # Core scripts + lflist + cards.cdb (loaded by all modes)
โโโ ๐ ocg/ # OCG-specific banlist
โโโ ๐ alternatives/ # Format variants (Edison, GOAT, HAT, etc.)
โโโ ๐ prereleases-cdb/ # Pre-release card databases (extra DB)
โโโ ๐จ cards-art/ # Custom card art databases (extra DB)
```
**Standard card pool** (`YGOPRO_FOLDERS`) is loaded for all rooms. **Extra databases** (`YGOPRO_EXTRA_DB_FOLDERS`) are only available in rooms that use PRE or ART formats โ standard rooms cannot use those cards.
To enable all formats and pre-releases, set:
```env
YGOPRO_FOLDERS=./resources/ygopro/base,./resources/ygopro/ocg,./resources/ygopro/alternatives
YGOPRO_EXTRA_DB_FOLDERS=./resources/ygopro/prereleases-cdb,./resources/ygopro/cards-art
```
```bash
npm run dev
```
> ๐ฏ Connect with Koishi or YGO Mobile to `your-server-ip:7711`
---
### ๐ฅ Running both engines
Just set both ports in your `.env`:
```env
HOST_PORT=7911
YGOPRO_PORT=7711
HTTP_PORT=7922
WEBSOCKET_PORT=4000
YGOPRO_FOLDERS=./resources/ygopro/base,./resources/ygopro/ocg,./resources/ygopro/alternatives
YGOPRO_EXTRA_DB_FOLDERS=./resources/ygopro/prereleases-cdb,./resources/ygopro/cards-art
```
```bash
npm run dev
```
Both engines run in the same process, sharing the HTTP API and WebSocket server. ๐ช
---
## ๐๏ธ Card Database Architecture
The YGOPro engine maintains **two separate card pools** in memory:
| Pool | Loaded from | Available to |
|------|-------------|--------------|
| **Standard** | `YGOPRO_FOLDERS` | All rooms |
| **Extended** | `YGOPRO_FOLDERS` + `YGOPRO_EXTRA_DB_FOLDERS` | PRE/ART rooms only |
When a player creates a room with a format like `PRE`, `TCGPRE`, `OCGPRE`, `TCGART`, or `OCGART`, the server uses the **extended** card pool for both deck validation and the duel engine. Standard rooms (`M`, `TCG`, `OT`, `GOAT`, etc.) use only the **standard** pool โ any card not in that pool is rejected as unknown.
Both pools are loaded at startup and refreshed every 10 minutes if the underlying `.cdb` files change.
---
## โ๏ธ Environment Variables
| Variable | Description | Default |
|----------|-------------|---------|
| `HOST_PORT` | EDOPro server port | `7911` |
| `YGOPRO_PORT` | YGOPro server port | `7711` |
| `HTTP_PORT` | HTTP API port | `7922` |
| `WEBSOCKET_PORT` | WebSocket port | `4000` |
| `YGOPRO_FOLDERS` | Comma-separated resource directories (standard card pool) | *(empty)* |
| `YGOPRO_EXTRA_DB_FOLDERS` | Comma-separated extra DB directories (pre-releases, art cards) โ only loaded for PRE/ART room formats | *(empty)* |
| `RANK_ENABLED` | Enable ranking system (requires PostgreSQL) | `false` |
| `POSTGRES_HOST` | PostgreSQL host | `localhost` |
| `POSTGRES_PORT` | PostgreSQL port | `5432` |
| `POSTGRES_DB` | PostgreSQL database name | `evolution` |
| `POSTGRES_USER` | PostgreSQL username | `evolution` |
| `POSTGRES_PASSWORD` | PostgreSQL password | *(required if ranking enabled)* |
| `USE_REDIS` | Enable Redis/Valkey for session management | `false` |
| `REDIS_URI` | Redis/Valkey connection URI | *(required if redis enabled)* |
---
## ๐๏ธ Project Architecture
```
src/
โโโ ๐ฅ๏ธ edopro/ # EDOPro engine (EDOPro protocol)
โโโ ๐ฑ ygopro/ # YGOPro engine (srvpro2-compatible)
โโโ ๐ค shared/ # Shared domain logic (rooms, decks, cards, clients)
โโโ ๐ socket-server/ # TCP socket servers for both engines
โโโ ๐ http-server/ # REST API
โโโ ๐ก web-socket-server/ # WebSocket server for real-time updates
```
Both engines share the same room management, player handling, and match lifecycle โ but use different protocols, card databases, and deck validation rules.
---
## ๐ Acknowledgments
- [Multirole](https://github.com/DyXel/Multirole) by @Dyxel โ the reference for the EDOPro engine
- [srvpro2](https://github.com/purerosefallen/srvpro) โ the reference for the YGOPro engine
- The [Project Ignis](https://github.com/ProjectIgnis), [MyCard](https://mycard.moe/), and [Evolution](https://github.com/evolutionygo) communities
---
Made with โค๏ธ by the Evolution community