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https://github.com/digitsensitive/phaser3-typescript
Phaser 3 and TypeScript
https://github.com/digitsensitive/phaser3-typescript
html5-game phaser phaser-boilerplate phaser-framework phaser-game phaser-tutorial phaser3 phaser3-example typescript
Last synced: about 1 month ago
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Phaser 3 and TypeScript
- Host: GitHub
- URL: https://github.com/digitsensitive/phaser3-typescript
- Owner: digitsensitive
- License: mit
- Created: 2018-03-04T08:44:52.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-03-27T13:54:27.000Z (8 months ago)
- Last Synced: 2024-09-29T23:40:01.189Z (about 1 month ago)
- Topics: html5-game, phaser, phaser-boilerplate, phaser-framework, phaser-game, phaser-tutorial, phaser3, phaser3-example, typescript
- Language: TypeScript
- Homepage:
- Size: 33.9 MB
- Stars: 989
- Watchers: 33
- Forks: 173
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
Phaser 3 Game Examples written in TypeScript.
Since 2018.![GitHub issues](https://img.shields.io/github/issues/digitsensitive/phaser3-typescript.svg?style=flat-square)
![GitHub stars](https://img.shields.io/github/stars/digitsensitive/phaser3-typescript.svg?style=flat-square)
![Contributions welcome](https://img.shields.io/badge/contributions-welcome-orange.svg?style=flat-square)
[![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg?style=flat-square)](https://github.com/prettier/prettier)
![GitHub licence](https://img.shields.io/github/license/digitsensitive/phaser3-typescript.svg?style=flat-square)
Examples made with ❤︎ by digitsensitive
Framework created by Photonstorm
# Phaser 3 and TypeScript
[Phaser](https://github.com/photonstorm/phaser) is a wonderful, fast and
free open source HTML5 game framework.
Here you will find everything you need to develop games with Phaser 3
in TypeScript. Have fun discovering, developing and playing!
Ideas and corrections are highly desirable to constantly
improve this repository!## Getting started
### Prerequisites
```
Download and install Node.js @ https://nodejs.org/en
Download and install yarn @ https://classic.yarnpkg.com/en/docs/install
```### Installing
Select a folder, navigate to it, and clone this repository
with this command-line:```
git clone https://github.com/digitsensitive/phaser3-typescript.git
```## Boilerplates
Check the `package.json` for the correct scripts to start projects.
For example you can start the `Webpack Boilerplate` project with:```
yarn webpack-boilerplate
```- [Webpack Boilerplate](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/boilerplates/webpack-boilerplate)
- [Parcel Boilerplate](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/boilerplates/parcel-boilerplate)## Examples
Check the `package.json` for the correct scripts to start projects.
For example you can start the `Candy Crush` project with:```
yarn candy-crush
```- [Alpha Adjust](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/alpha-adjust)
- [Asteroid](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/asteroid)
- [Blockade](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/blockade)
- [Blocks](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/blocks)
- [Breakout](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/breakout)
- [Candy Crush](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/candy-crush)
- [Clocks](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/clocks)
- [Coin Runner](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/coin-runner)
- [Endless Runner](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/endless-runner)
- [Flappy Bird](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappy-bird)
- [Snake](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/snake)
- [Space Invaders](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/space-invaders)
- [Space Shooter](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/space-shooter)
- [Super Mario Land](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/super-mario-land)
- [Cellular Automaton](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/cellular-automaton)
- [Fractal Tree](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/fractal-tree)
- [Game of Life](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/game-of-life)
- [Lissajous curve](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/lissajous-curve)
- [Point in Polygon](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/point-in-polygon)
- [Procedural Generation](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/procedural-generation)
- [Raycasting](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/raycasting)
- [Untextured Raycaster](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/experimental/untextured-raycaster)
- [Factory Method](https://github.com/digitsensitive/phaser3-typescript/blob/master/src/patterns/creational-design-patterns/factory-method)## Project Configurations
### Prettier
This project uses [Prettier](https://github.com/prettier/prettier), an opinionated code formatter.
The selected configuration options can be found in the `.prettierrc` file in the root project folder.
More informations about the format options can be found [here](https://prettier.io/docs/en/options.html).### TypeScript
The selected compiler options for each project are set in the `tsconfig.json` file.
More informations about the available options can be found [here](https://www.typescriptlang.org/tsconfig).## Tutorials
- [Learn to create a HTML5 Game in 5 Minutes](https://medium.com/@digit.sensitivee/learn-to-create-a-html5-game-in-5-minutes-604118f5d0ab)
- [Game Programming Patterns: The Factory Method by Example](https://medium.com/@digit.sensitivee/game-programming-patterns-the-factory-method-87d7f8c12081)## External Resources and Tools
- [Phaser 3 Framework](https://github.com/photonstorm/phaser)
- [Phaser 3 Docs with TypeScript Definition File](https://github.com/photonstorm/phaser3-docs)
- [Phaser 3 Online Docs](https://photonstorm.github.io/phaser3-docs/index.html)
- [Phaser 3 Official Examples](https://github.com/photonstorm/phaser3-examples)
- [Phaser 3 Discourse](https://phaser.discourse.group)
- [Leshy SpriteSheet Tool](https://www.leshylabs.com/apps/sstool)
- [Tiled](https://www.mapeditor.org)
- [Bitmap Font Generator Online](https://snowb.org)
- [Tile Extruder](https://github.com/sporadic-labs/tile-extruder)## Changelog
[Learn about the latest improvements](https://github.com/digitsensitive/phaser3-typescript/blob/master/CHANGELOG.md)
## Contributing
Want to correct a bug, contribute some code, or improve the codes? Excellent! Let me know!
Please read [CONTRIBUTING.md](https://github.com/digitsensitive/phaser3-typescript/blob/master/CONTRIBUTING.md) for details on our code of conduct.I would like to thank the following persons for their support and help:
[@FakeBarenziah](https://github.com/FakeBarenziah)
[@emedws](https://github.com/emedws)
[@evanlanglais](https://github.com/evanlanglais)
[@iliyaZelenko](https://github.com/iliyaZelenko)## License
This project is licensed under the MIT License - see the [LICENSE.md](https://github.com/digitsensitive/phaser3-typescript/blob/master/LICENSE) file for details.