https://github.com/dikkadev/nomnom-nuclearconnectivity
Release mirror for NuclearConnectivity
https://github.com/dikkadev/nomnom-nuclearconnectivity
Last synced: about 2 months ago
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Release mirror for NuclearConnectivity
- Host: GitHub
- URL: https://github.com/dikkadev/nomnom-nuclearconnectivity
- Owner: dikkadev
- Created: 2026-06-05T17:17:30.000Z (about 2 months ago)
- Default Branch: main
- Last Pushed: 2026-06-05T17:37:28.000Z (about 2 months ago)
- Last Synced: 2026-06-05T19:17:52.413Z (about 2 months ago)
- Homepage: https://forge.dikka.dev/lab/nuclear_option_mods
- Size: 1.95 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# NuclearConnectivity
Client-side Nuclear Option mod for external integrations, currently Steam Timeline combat markers.
## Install
The easiest way to install and update this mod is with **NOMM**, the Nuclear Option Mod Manager:
- NOMM: https://github.com/Combat787/NOMM
- Latest NOMM download: https://github.com/Combat787/NOMM/releases/latest
You can also install manually from this repository's Releases page. Download the latest `NuclearConnectivity-v*.zip` archive and extract it into your Nuclear Option `BepInEx/plugins/` folder. The archive already contains the plugin folder layout.
## About this repository
This GitHub repository is a release mirror for NOMNOM/NOMM automatic updates. The canonical source code and development history live in the Forgejo monorepo:
- Source: https://forge.dikka.dev/lab/nuclear_option_mods
## Metadata
- NOMNOM id: `dev.dikka.nuclearconnectivity`
- Author: dikkadev
- Tags: QoL, Integration
- Release asset format: one `.zip` per release
## Details
`NuclearConnectivity` is a client-side `Nuclear Option` mod for connectivity and external integration features.
The first implemented slice is Steam Timeline marker support for a few high-value combat events.
## Planned Scope
- external integration hooks for multiple services and tools
- a home for future connectivity-related features guided incrementally
- Discord rich presence is planned later
## Current Features
- optional Steam Timeline integration
- marker on local player aircraft loss
- marker on credited air-to-air kills
- optional marker on credited air-to-ground kills
## Requirements
- `Nuclear Option`
- `BepInEx 5`
## Installation
1. Install BepInEx for `Nuclear Option`.
2. Build or download a release archive.
3. Extract the `NuclearConnectivity` folder into `BepInEx/plugins/`.
The final layout should look like this:
```text
BepInEx/
plugins/
NuclearConnectivity/
NuclearConnectivity.dll
```
## Configuration
Current config file:
- `BepInEx/config/dev.dikka.nuclearconnectivity.cfg`
Current switches:
- `Enable Steam Timeline`
- `Mark Player Death`
- `Mark Air-to-Air Kills`
- `Mark Air-to-Ground Kills`
Implementation notes:
- credited kill markers are sourced from `KillDisplay.DisplayKill`
- local aircraft loss markers are sourced from `Unit.UnitDisabled`