https://github.com/diklor/spring
3d spring. awesome for recoil
https://github.com/diklor/spring
Last synced: 5 months ago
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3d spring. awesome for recoil
- Host: GitHub
- URL: https://github.com/diklor/spring
- Owner: diklor
- License: apache-2.0
- Created: 2023-12-06T04:54:25.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-12-22T16:31:29.000Z (over 2 years ago)
- Last Synced: 2025-03-03T04:15:32.586Z (over 1 year ago)
- Language: GDScript
- Size: 117 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# spring
3d spring, awesome for recoil
# Create
```gdscript
var recoil_spring := Spring.new(8, 3, 2, 8) # mass, force, damping, speed
```
# Shove
```gdscript
func recoil() -> void:
var y := 8.0
var x := 1.0
recoil_spring.shove(Vector3(x, y, 0))
```
# Get / Update
```gdscript
func _process(delta: float) -> void:
var recoil_vector: Vector3 = recoil_spring.update(delta) / 100.0
cam.rotation = mouse_drag + recoil_vector
```
# Mouse Drag
```gdscript
func _input(event: InputEvent) -> void:
if ((event is InputEventScreenDrag) or (event is InputEventMouseMotion)):
mouse_drag.x = -event.relative.y * SENSITIVITY
mouse_drag.y = -event.relative.x * SENSITIVITY
elif event.is_action_pressed('fire'): # ADD FIRE ACTION IN INPUTMAP
recoil()
```