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https://github.com/dino-kupinic/minesweeper

JavaFX Minesweeper GUI Application
https://github.com/dino-kupinic/minesweeper

8-bit java javafx javafx-gui minesweeper pixelart

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JavaFX Minesweeper GUI Application

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README

        

# Minesweeper JavaFX

### Made by Dino Kupinic

---

### Features:
- 3 Difficulties
- 8-bit pixel art
- Highscore
- Flags

How to run:
---
Navigate to \out\artifacts\Minesweeper_jar and double-click Minesweeper.jar.
You can also open it in an IDE.

### Class Diagram

---

```mermaid
classDiagram
direction BT
class Board {
- int rows
- int size
- int INITIAL_BOMBS
- Difficulty currentDifficulty
- int INITIAL_FLAGS
- int flagCount
- int bombCount
- int columns
+ getBombCount() int
+ setRows(int) void
- checkValidDifficulty(Difficulty) boolean
+ setBombCount(int) void
- setFieldSizes() void
+ getFlagCount() int
+ getColumns() int
+ setCurrentDifficulty(Difficulty) void
+ setFlagCount(int) void
+ setColumns(int) void
+ getSize() int
+ getCurrentDifficulty() Difficulty
+ setSize(int) void
+ getRows() int
}
class BoardManager {
- int rows
- Board boardSize
- Field[][] grid
- Difficulty boardDifficulty
- int columns
- iterateNeighbours(ArrayList~Field~, int[], Field) ArrayList~Field~
- generateNeightbourPoints() int[]
- addToPane(Field) void
- checkIfBombField(Field) void
+ setGrid(Field[][]) void
- displayBombCount() void
+ drawBoard() void
- generateFields() void
- getNeighbours(Field) ArrayList~Field~
+ getBoardDifficulty() Difficulty
- getMinePercentage() double
+ getGrid() Field[][]
- drawNeighbours() void
- increaseBombCount(ArrayList~Field~, int) int
- generateBombProbalitity(double) boolean
- validNeighbour(int, int) boolean
- updateBombCountText(int, Field) void
- setBombCountColor(Field) void
}
class BoardSize {
- int length
- int width
+ getLength() int
+ getWidth() int
}
class Difficulty {
<>
+ ENTHUSIAST
+ BEGINNER
+ ADVANCED
+ valueOf(String) Difficulty
+ values() Difficulty[]
}
class Field {
+ Timer time
- boolean containsBomb
- ImageView flag
- int yCoord
- ImageView bomb
- boolean isEmpty
- int xCoord
- Text bombCount
- boolean flagRevealed
- int fieldSize
- Rectangle fieldNode
+ getBombCount() Text
+ getyCoord() int
- prepareBombs(Board) void
- prepareFields(Board) void
- handleOnClick() void
- cleanUpForNextRound() void
- onEmptyFieldClick() void
+ setBombCount(String) void
- offsetFields() void
- styleBombCount() void
- addToPane() void
+ getFlag() ImageView
+ getIsEmpty() boolean
- handleBombField(MouseEvent) void
+ revealBomb() void
+ getFieldNode() Rectangle
- initBombImages() void
- setBombCountFontSize() void
+ updateFlagLabel(MinesweeperController) void
- initFlagImages() void
- handleFlagField() void
- setBombOpacity(int) void
- setCorrectBombImage(Board) void
- setCorrectValueOfFields(boolean) void
- calcFieldSize(Board) void
+ getBombCountAsString() String
- revealFlag(ImageView, boolean) void
- styleFlags(Board) void
- onBombFieldClick() void
- handleNonBombField() void
+ getContainsBomb() boolean
+ revealBombCount() void
+ getxCoord() int
- styleFields() void
- initTimer() void
- setCorrectFlagImage(Board) void
- handleEvent(MouseEvent) void
}
class GameLogic {
- boolean[][] revealedFields
- Field[][] grid
+ getRevealedFields() boolean[][]
+ setRevealedFields(boolean[][]) void
+ revealEmptyField(boolean, Rectangle) void
+ setGrid(Field[][]) void
+ resetFlagCount() void
+ removeFlags() void
+ checkWin() boolean
- getTemporaryField(int, int) Field
- gridCoordinatesAreNotEmpty(int, int) boolean
- checkValidInputs(int, int, boolean[][]) boolean
- revealCorners(int, int, boolean[][]) void
+ revealSurroundingFields(int, int, boolean[][]) void
- revealNeighbours(int, int, boolean[][]) void
+ revealAllFields() void
- checkFloodFillBorder(Field) boolean
}
class ImageProvider {
- Image flagImage25px
- Image bombImage25px
- ImageProvider instance
- Image flagImage50px
- Image bombImage20px
- Image flagImage20px
- Image bombImage50px
+ getFlagImage20px() Image
+ getInstance() ImageProvider
+ getBombImage20px() Image
+ getBombImage25px() Image
+ getBombImage50px() Image
+ getFlagImage50px() Image
+ getFlagImage25px() Image
}
class InvalidDifficultyException
class MinesweeperApplication {
+ main(String[]) void
+ start(Stage) void
}
class MinesweeperController {
- boolean usedCheckWin
+ ImageView checkWinButton
- MinesweeperController instance
+ ImageView winImage
+ Label scoreLabel
+ AnchorPane mainAnchor
- boolean firstMatch
+ ImageView loseImage
- Pane pane
+ Label bombLabel
+ ImageView resetButton
+ Label timerLabel
+ ChoiceBox~String~ difficultyChoiceBox
+ Label flagLabel
+ getPane() Pane
- disableLabels() void
+ getInstance() MinesweeperController
+ initialize() void
- generateNewBoard() void
- stopTimer() void
- resetTimePlayed() void
- onDifficultySelection() void
- initBoardPane() void
- clearPane() void
+ updateScore() void
- addDifficultyOptions() void
- renewGrid() void
- onCheckWinButtonClicked() void
- handleGameResultLogic() void
- handleCheckWin() void
- onResetButtonClick() void
+ setTimerLabel(String) void
- resetBombCount() void
- cleanUpForNewRound() void
}
class Score {
- int score
- int scoreDifficultyMultiplier
+ getScore() int
+ increaseScore() void
+ decreaseScore() void
+ setScoreDifficultyMultiplier(Difficulty) void
}
class Timer {
- long lastFrame
- boolean activeTimer
- AnimationTimer animationTimer
- float timePlayed
+ stopTimer() void
+ setTimePlayed(int) void
+ getActiveTimer() boolean
+ setActiveTimer(boolean) void
+ startTimer(MinesweeperController) void
}

Board "1" *--> "currentDifficulty 1" Difficulty
BoardManager ..> Board : «create»
BoardManager "1" *--> "boardSize 1" Board
BoardManager "1" *--> "boardDifficulty 1" Difficulty
BoardManager "1" *--> "grid *" Field
BoardManager ..> Field : «create»
BoardManager ..> InvalidDifficultyException : «create»
Field "1" *--> "time 1" Timer
Field ..> Timer : «create»
GameLogic "1" *--> "grid *" Field
MinesweeperController ..> BoardManager : «create»

```

### Preview images

![image](preview_images/image1.png)
![image](preview_images/image2.png)
![image](preview_images/image3.png)