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https://github.com/discord-py-ui/discord-ui

A discord.py extension for sending, receiving and handling ui interactions in discord
https://github.com/discord-py-ui/discord-ui

bot discord discord-api discord-bot discord-buttons discord-commands discord-components discord-context-commands discord-extension discord-interaction discord-interactions discord-message-components discord-py discord-select-menus discord-slash discord-slash-commands discord-ui discord-ui-commands discordpy python

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A discord.py extension for sending, receiving and handling ui interactions in discord

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discord-ui



A discord.py extension for using discord ui/interaction features


pip package
β–ͺ
read the docs
β–ͺ
examples

[RIP](https://gist.github.com/404kuso/8b8b5d25d0ffe7dd361450252a62bb4a)

[![Downloads](https://pepy.tech/badge/discord-ui)](https://pepy.tech/project/discord-ui)
![PyPI](https://img.shields.io/pypi/v/discord-ui)
![PyPI - Python Version](https://img.shields.io/pypi/pyversions/discord-ui)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/550953d11c8242b9b7944642a2e292c7)](https://app.codacy.com/gh/discord-py-ui/discord-ui?utm_source=github.com&utm_medium=referral&utm_content=discord-py-ui/discord-ui&utm_campaign=Badge_Grade_Settings)

## Introduction

This is a [discord.py](https://github.com/Rapptz/discord.py) ui extension made by [404kuso](https://github.com/404kuso) and [RedstoneZockt](https://github.com/RedstoneZockt)
for using discord's newest ui features like buttons, slash commands and context commands.

[Documentation](https://discord-ui.readthedocs.io/en/latest/)

## Installation

### Windows
```cmd
py -m pip install discord-ui
```

### Linux
```bash
python3 -m pip install discord-ui
```

## License

This project is under MIT License

## Issues

If you find any issues, please report them

https://github.com/discord-py-ui/discord-ui/issues

## Note

If you want to use slash commands, in the oauth2 invite link generation,
you have to check both `bot` and `application.commands` fields

![](./docs/source/images/slash/invite_scope.png)

## Example

Example for creating a simple slash command
```py
import discord
from discord.ext import commands
from discord_ui import UI, SlashOption

client = commands.Bot(" ")
ui = UI(client)

@ui.slash.command("hello_world", options=[SlashOption(bool, "cool", "whether this libary is cool", required=False)], guild_ids=[785567635802816595])
async def command(ctx, cool=True):
"""This is a simple slash command"""
# you can use docstrings for the slash command description too
await ctx.respond("You said this libary is " + str(cool))

client.run("your_token")
```

Example for creating a user-context command
```py
import discord
from discord.ext import commands
from discurd_ui import UI

client = commands.Bot(" ")
ui = UI(client)

@ui.slash.user_command("avatar", guild_ids=[785567635802816595])
async def avatar(ctx, user: discord.Member):
"""Sends the avatar of a user"""
await ctx.respond(embed=discord.Embed(description=user.display_name).set_image(url=user.avatar_url))

client.run("your_token")
```

Example for autocompletion of choices

```py
import discord
from discord_ui import UI, SlashOption, AutocompleteInteraction

async def generator(ctx: AutocompleteInteraction):
available_choices = ["hmm", "this", "is", "a", "an", "test", "testing"]
return [(x, x) for x in available_choices if x.startswith(ctx.value_query)]

@ui.slash.command("search_word", options=[SlashOption(str, "query", choice_generator=generator)])
async def search_word(ctx, query):
await ctx.send("got " + query + " for query")

client.run("your_token")
```

Example for sending a button and receiving it

```py
import discord
from discord.ext import commands
from discord_ui import UI, LinkButton, Button

from asyncio import TimeoutError

client = commands.Bot(" ")
ui = UI(client)

@client.listen("on_message")
async def on_message(message: discord.Message):
if message.content == "!btn":
msg = await message.channel.send("you", components=[
[Button("press me", color="green"), LinkButton("https://discord.com", emoji="😁")],
Button(custom_id="my_custom_id")
])
try:
btn = await msg.wait_for("button", client, by=message.author, timeout=20)
await btn.respond("you pressed `" + btn.content + "`")
except TimeoutError:
await msg.delete()

client.run("your_token_here")
```

Example for sending Selectmenus and receiving them

```py
import discord
from discord.ext import commands
from discord_ui import UI, SelectMenu, SelectOption

from asyncio import TimeoutError

client = commands.Bot(" ")
ui = UI(client)

@client.listen("on_message")
async def on_message(message: discord.Message):
if message.content == "!sel":
msg = await message.channel.send("you", components=[SelectMenu(options=[
SelectOption("my_value", label="test", description="this is a test"),
SelectOption("my_other_value", emoji="πŸ€—", description="this is a test too")
], "custom_id", max_values=2)])
try:
sel = await msg.wait_for("select", client, by=message.author, timeout=20)
await sel.respond("you selected `" + str([x.content for x in sel.selected_options]) + "`")
except TimeoutError:
await msg.delete()

client.run("your_token_here")
```

Example for cogs
```py
from discord.ext import commands
from discord_ui import UI
from discord_ui.cogs import slash_command, subslash_command, listening_component

bot = commands.Bot(" ")
ui = UI(bot)

class Example(commands.Cog):
def __init__(self, bot):
self.bot = bot

@slash_command(name="example", guild_ids=[785567635802816595])
async def example(self, ctx):
await ctx.respond("gotchu")

@subslash_command(base_names="example", name="command"):
async def example_command(self, ctx):
await ctx.respond("okayy")

bot.add_cog(Example(bot))
bot.run("your token")
```

You can find more (and better) examples [here](https://github.com/discord-py-ui/discord-ui/tree/main/examples)

## Contact

You can contact us on discord

- [**Redstone**](https://discord.com/users/355333222596476930)
- [**kuso**](https://discord.com/users/539459006847254542)
- [**discord server**](https://discord.gg/bDJCGD994p)

# Changelog

This will be moved to https://discord-py-ui.github.io/discord-ui/

-
5.1.2

## **Fixed**
- `commands.nuke`
- nextcord import issue (#112)


-
5.1.0

## **Breaking changes**
- Component custom ids are now optional, if no custom id is passed, a 100 characters long random string will be used and because of that the order of Component init params changed
- The order of SelectMenus init params changed, `custom_id` comes now after `options`
```py
SelectMenu("my_custom_id", [options...here])
# is now
SelectMenu([options...here], "my_custom_id")
```
- Same for Buttons
```py
Button("my_custom_id", "label")
# is now
Button("label", "my_custom_id")
```
- ButtonStyles is now ButtonStyle
- renamed cog decorators, the old ones still work but they will show a deprecation warning: `slash_command` -> `slash_command`, `subslash_command` -> `subslash_command`, `context_cog` -> `context_command`, `listening_component` -> `listening_component`
- Removed `Slash.edit_command` and `Slash.edit_subcommand`, "moved" to `Command.edit`
- `SlashedCommand` is now `SlashInteraction`, `SlashedSubCommand` is now `SubSlashInteraction` and `SlashedContext` is now `ContextInteraction`
- The command attributes of CommandInteractions (SlashedCommand, ...) are now moved to `Interaction.command.` (the `.command` attribute is a reference to the real command, if you change properties of the command they will be updated)
- The component attributes of an interaction are now moved to `.component`
- ContextCommands `.param` attribute is now `.target`

## **Changed**
- `argument_type` in SlashOption is now `type`
- `ButtonStyle` value names changed: color names are now capitalized and `Danger` is now `Destructive`
- `Listener.target_user` is now `Listener.target_users` and can take users, members and ids as the value
- `BaseCommand.options` and `SlashOption.options` is now of type `SlashOptionCollection`, which allows you to acces options by index and name
```py
my_command.options["option name"]
# or
my_command.options[0]
```
You can also use some methods like `.get`, `.set` (which will return itself after it set something, so `SlashOption.set(key, value).set(key, value)` would work) and ``SlashOption.options + SlashOption.option`` will add both SlashOptions together
- If an invalid guild id was passed to a slashcommand, no exception will be raised anymore, it will just be printed into the console and ignored `logging.error()`
- Moved the `discord_ui.ext.py` module into a folder
- `on_button_press` and `on_menu_select` is now `on_button` and `on_select`. The old event names will still work but will be removed in the next release

## **Fixed**
- disable_action_row
- `ActionRow.disable`
- no interaction events being dispatched because subclasses of dpy2 `commands.Bot` instances wouldn't get overriden which lead to not enabling needed debug events
- when no matching component listener in `Listener` could be found, the events for components events wouldn't be dispatched
- `delete_after` keyword in message send override not working
- mentionable type in slashoptions not being parsed to objects
- `@discord.ext.commands.Cooldown` not working on cog slashcommands

## **Added**
- `**fields` to all functions that edit the message components (like `.disable_components`, `.disable_component`, ...). The `**fields` parameter can be used to edit other properties of the message without using `.edit` again and send a "useless" request
- `@Lister.on_error` and `@Listener.wrong_user` decorators for handling Exceptions in Listeners
- When no keyword was passed to `@Listener.button` or `@Listener.select`, the function will be called on every button/slect
- `channel_type` to SlashOption, list of `discord.ChannelType`. This will restrict the shown channels for channel slash options to this list.
- support for nextcord. Other libs **should** work too, but they are not tested.
- `Mentionable` type for SlashOptions
- description for short slashoptions. If you set the options for a slash command via callback params, you can add a description (and a type) to them with your docstring. There are 3 different styles you can use:
```py
# style 1
@ui.slash.command()
async def my_command(ctx, my_option, my_other_option):
"""This is my command description

my_option: `int`:
This is the description for the my_option parameter
my_other_option: `str`:
This is the description for another option
"""
...

# style 2
@ui.slash.command()
async def my_command(ctx, my_option: int, my_other_option: str):
"""This is my command description

my_option: This is the description for the my_option parameter
my_other_option: This is the description for another option
"""
...

# style 3
@ui.slash.command()
async def my_command(ctx, my_option, my_other_option: str):
"""This is my command description

`int`: This is the description for the my_option parameter

This is the description for another option
"""
...
```
Note: You don't have to use `` `type` ``, you can just use `type`
- Empty descriptions for slashcommands and slashoptions. The default description value is now `\u200b` which is an "empty" char
- Modifying slashcommand options is now WWAAYYYY easier. You can just do `.options[name or index].name = "new name"` and the option will be updated
- You can set the autocomplete choice generator with a decorator now
```py
ui.slash.command(options=[SlashOption(str, "my_option")])
async def my_command(ctx, my_option):
...

@my_command.options["my_option"].autocomplete_function
async def my_generator(ctx):
...
# or
@my_command.options[0].autocomplete_function
async def my_generator(ctx):
...
```
- All apllication command decorators will now return the created Command
```py
@ui.slash.command(...)
async my_command(ctx):
...
type(my_command) # SlashCommand
```
- Added edit and delete method to slashcommand. You can use this for editing or deleting the command later
```py
# edit
await my_command.edit(name="test")
# delete
await my_command.delete()
```
- `id` to SlashCommand
- `commands_synced` event which will be dispatched when all commands where synced with the api (`UI.Slash.sync_commands`)
- `BaseCommmand.update` method which updates the api command with the lcoal changes
- `SlashSubCommand.base`, which will be shared among all subslashcommands with the same base

## **Removed**
- `discord.ext.commands.Bot` override for enabling the debug event, this will be enabled when creating a UI instance from the bot

-
5.0.1

## **Fixed**
- Choices not working

-
5.0.0

## **Fixed**
- Roles not being parsed correctly

## **Changed**
- default_permission
> default_permission can now be of type `discord.Permissions` but the api doesn't support that yet.
- slash http
> some code changes to slash-http features

## **Added**
- ChoiceGeneratorContext
> Context class for choice generation
- SlashOption
> `choice_generator` keyword and `autocomplete` keyword.
> `autocomplete` is not needed if you pass choice_generator
- File sending
> You are now able to send hidden files

-
4.3.8

## **Fixed**
- Issue with SlashOptions
> required is now false by default again

-
4.3.7

## **Changed**
- SlashOption
> Required is now ``True`` by default

## **Fixed**
- `AttributeError: 'LinkButton' object has no attribute 'component_type'`

## **Removed**
- decompressing
> The lib now doesn't decompress byte data anymore, which means everything before the dpy commit `848d752` doesn't work with this lib.
>
> [message reference](https://discord.com/channels/336642139381301249/381965829857738772/879980113742143548) in discordpy discord server

-
4.3.6

## **Fixed**
- Slashcommand comparing
- Ephemeralmessage keyerror exception

-
4.3.5

## **Fixed**
- send function issues

-
4.3.4

## Fixed
- SlashOption not accepting tuple

-
4.3.3

## **Fixed**
- fixed `TypeError: 'NoneType' object is not iterable`

-
4.3.2

## **Fixed**
- `Could not find a matching option type for parameter ''`

-
4.3.1

## **Removed**
- unused parameter

-
4.3.0

## **Fixed**
- `Message.wait_for`
> by keyword doesn't work properly

## **Removed**
- Hash
> Removed the hash property from Buttons and SelectMenus due to the removal of it from the api

## **Added**
- `discord_ui.ext`
> A module with useful tools and decorators to use [more information](https://discord-ui.readthedocs.io/en/latest/ext.html)

- BaseCommand
> BaseCommand (the superclass for all applicationcommands) has now some extra properties:

- is_chat_input
> Whether this command is a slash command

- is_message_context
> Whether this command is a message context command

- is_user_context
> Whether this command is a user context command

- SlashedCommand
> Added properties:

- is_alias
> Whether the invoked command is an alias or not

- aliases
> All the available aliases for the command

- Listeners
> Listeners are something that you can use for a better processing of received components.
> You could see them as a cog to the message components
> [more information](https://discord-ui.readthedocs.io/en/latest/listeners.html)

## **Changed**
- SelectInteraction
> `SelectInteraction.selected_values` are not the raw values that were selected, `SelectMenu.selected_options` are the options of type `SlashOption` that were selected
- MISSING => None
> All instance values that were `MISSING` by default are now `None`

-
4.2.15

# Fixed
- #97

-
4.2.14

## **Fixed**
- small SelectOption issues
- context commands

## **Changed**
- allow context commands to have names with spaces

-
4.2.13

## **Fixed**
- `TypeError: 'EMPTY' is not a callable object` in context commands

-
4.2.12

## **Fixed**
- context commands

-
4.2.11

## **Fixed**
- cog context commands returned wrong type

-
4.2.10

## **Fixed**
- cog context commands typo with `guild_permission` keyword

-
4.2.8

## **Added**

- edit_subcomand

## **Fixed**

- print statements

## **Fixed**

- #94 (again πŸ’€)
- received subcommands
> The base_names and the name will be now set to the right value

-
4.2.7

## **Added**
- `on_component`
> There is now an event with the name `component` that will be dispatched whenever a component was received
> If you use `Message.wait_for`, there is now a new event choice with the name `component` (`message.wait_for("component", client)`)

## **Fixed**
- #94
> DM issue with deleting messages

## **Changed**
- `edit`
> Edit now takes "content" as not positional (`.edit("the content")` works now)
- component lenght
> You are now able to set component values with the right max lenght

-
4.2.6

## **Fixed**

- emebds
> there was an issue with sending embeds

-
4.2.5

## **Fixed**

- listening_components
> There was an issue with listening components that they needed two parameters but only one was passed
> Another issue was `TypeError: __init__() missing 1 required positional argument: 'custom_id'`?

- emebds
> there was an issue with sending embeds

-
4.2.2

## **Changed**

- sync_commands
> the `delete_unused` keyword is now optional, if you don't pass a parameter, `slash.delete_unused` will be used (from the `__init__` function)

-
4.2.1

## **Fixed**

- `cannot import name 'InteractionResponseType' from 'discord.enums'`

-
4.2.0

## **Added**

- cog_remove sync
> when you remove a cog the slash commands will now get deleted if you set `delete_unused` to True and set `sync_on_cog` to True
- alternativ slash options
> you don't have to specify options in one of the slash decorators anymore. Instead, you can set them in your callback function
> Example
```py
@ui.slash.command()
async def greet(ctx, user): # This will add an required option with the name "user" of type "user"
"""Greets a user

You can use multiline docstrings, because only the first line will be used for the description
"""
...

@ui.slash.command()
async def tag(ctx, target: discord.User = None): # This will add an optional option with the name "target" of type "user"
# Note: you could also use target: "user" = None or anything else you would use in SlashOption for the type
...

```

## **Fixed**

- sync_commands
> if you would sync the commands after the first sync, it threw an error

-
4.1.4

## **Fixed**

- slashcommands in forbidden guilds
> when trying to get slash commands in a guild with no `appication.commands` permission, it won't throw an exepction anymore

-
4.1.2

## **Fixed**

- Subcommands editing
> subcommand checks were wrong and this would result in errors like `In options.0.options.2: Option name 'name' is already used in these options`

-
4.1.1

## **Fixed**

- Interaction.author.voice
> For some reason the voice property of the creator or the interaction would be set

- Global slashcommands
> They wouldn't be registered to the api

-
4.1.0

## **Added**

- py 3.6 < support
> You should be able to use this package with python 3.6 or newer

## **Fixed**

- print
> Forgot to remove print statementsπŸ’€

-
4.0.4

## **Fixed**

- slashcommand
> when a user was passed in an option, its guild was always None
- context commands
> if no name passed, the context command wouldn't take the callback name as the name of the command

-
4.0.3

## **Fixed**

- Message.wait_for

-
4.0.2

## **Fixed**

- Issue with receiving context commands

-
4.0.1

## **Fixed**

- discord.ext import error

-
4.0.0

## **Added**

**You now have much more control over your slash commands!**
- Permissions
> You can update your permissions with the `Slash.update_permissions` function
- Creating commands
> You can now create slash commands without the decorator in a much more eaisier way! Check out the `Slash.add_command` function
- Edit commands
> You can edit commands in code with the `Slash.edit_command` function

- Listening components
> You can add and remove listening components now with the `Components.add_listening_component`, `Components.remove_listening_component` and `Components.remove_listening_components` functions

- Cogs
> You can now use cog decorators like `slash_command`, `subslash_command` and `listening_component`

## **Fixed**

- SlashCommand
> Slash commands wouldn't be updated if only `default_permission` was changed

## **Changed**

- wait_for
> Message.wait_for now takes `by` and `check` as parameters and `event_name` and `client` switched place (`wait_for(client, "event_name")` is now `wait_for("event_name", client)`)
- listening components
> You can specify listening_components now more presicely, you can add messages, users, and a check to filter
- Interaction.member
> `Interaction.member` is now `Interaction.author`
- listening comonents
> Listening component callback functions now only take one parameter, the used component
- `on_button_press` and `on_menu_select`
> These events now take a sole parameter, the used component. If you want to acces to message, use `passed_component.message`

## **Removed**

- ResponseMessage
> Removed ResponseMessage

-
3.3.5

## **Fixed**

- SelectMenu
> SelectMenu issue when creating it from data

-
3.3.4

## **Changed**

- edit
> `Message.edit` now takes a `embed` parameter

## **Fixed**

- print
> Forgot to remove some `print` statements

-
3.3.3

## **Added**

- class representation
> classes have now a `__repr__` function
- UI(override_dpy)
> You can now choose whether you want to override some of dpy objects and functions (default is True) (see [the override module](https://github.com/discord-py-ui/discord-ui/blob/main/discord_ui/override.py) for more information)
> This also appeals to the `Components` class (Components(override_dpy))
> note: if you don't want to create a `UI` object, you can instead override dpy with the `override_dpy` method
```py
from discord_ui import override_dpy

override_dpy()
```

## **Fixed**

- dpy2
> discord.py v2 now auto-decompresses socket data and passes a string instead of the uncompressed data.
- override dpy message
> when overriding dpy message object, the components would mix

-
3.3.2

## **Added**

- EphemeralResponseMessage
> You can now edit a ephemeral message which was created from an interaction (ex. when a button in a hidden message was pressed)

-
3.3.1

## **Added**

- interaction
> `Interaction.channel` and `Interaction.guild`

-
3.3.0

## **Fixed**

- interaction usage in dms

-
3.2.9

## **Added**

- ratelimit fix
> The lib will now retry after the ratelimit reset and doesn't throw an HTTPException anymore

## **Fixed**

- sync_commands
> Got `KeyError` exception while syncing commands

-
3.2.8

## **Fixed**

- hidden responding
> When a hidden response was about to be send without defering the interaction it would thrown an error

-
3.2.7

## **Added**

- warnings
- When a guild_permission with an invalid guild id is passed, it will throw an exception when syncing the commands
- When the value of a guild_permission is not of type `SlashPermission` it will throw an exception
- context-commands
> You can now have context commands with the same name as a normal slash command
- slashcommand description
> You can use docstrings `"""docstring"""` for setting the description of a slash commmand by setting the dosctring for the callback function

## **Changed**

- auto_defer
> auto_defer is now disabled by default
- slash sync
> You can now disable auto_sync for slash commmands and sync them by yourself with `Slash.sync_commands(delete_unused)`
- Interacion.defer
> `Interaction._deferred` is not `Interaction.deferred` and `Interaction.defer()` doesn't throw an exception anymore, it will just log the error with `logging.error()`

## **Fixed**

- try
> There was a try/catch in the `Interaction.respond` function that would allow the code to continue when an exception occured while responding with ninja_mode
- context commands
> There was an issue adding context-commands
- Command checking
> Now, the libary only edits commands when changes were made

-
3.2.6

## **Added**

- auto ninja_mode
> If you use `.respond()`, the function will try to use ninja_mode automatically

## **Changed**

- project
> Moved git-project to https://github.com/discord-py-ui/discord-ui

## **Fixed**

- ninja_mode response
> responding with ninja_mode would end up in an exception

- file sending
> fixed another file sending issue with slash commands

-
3.2.5

## **Fixed**

- #89 (thanks for reporting)

-
3.2.4

- Fixed version issues with the package

-
3.2.2

## **Fixed**

- #85: `AttributeError: module 'discord' has no attribute '_Components__version'`

-
3.2.0

## **Fixed**

I'm really sorry for all the issues this libary got, if you still find issues, please report them in https://github.com/discord-py-ui/discord-ui/issues

- SelectOpion
> There was an issue with emojis not being set in SelectOptions

- LinkButton
> There was an issue with setting the url not being set

- SlashCommands
> There was an issue with creating commands that don't already exist

## **Changed**

- SelectInteraction
> `.values` is not `.selected_values`

## **Added**

- Interaction
> Buttons and SelectMenus have a `.message` property for the message where their interaction was creted
> ResponseMessages have a `.interaction` property for the received interaction

- Events
> We added a `interaction_received` event for all interactions that are received

-
3.1.0

## **Added**

- discordpy 2 support
> We added support for discord.py v2, so you can stay loyal to our libary and use it together with discord.py v2!

- Exceptions
> Added own Exceptions for errors

- ParseMethod
> You can change the way the extension parses interaction data. You can choose between [different Methods](https://discord-ui.rtfd.io/en/latest/ui.html#id1)

- Auto-defer
> The libary will autodefer all interactions public. If you want to change that, take a look at [the documentation for this feature](https://discord-ui.rtfd.io/en/latest/ui.html#id2)

- slashcommand edit check
> Slash commands will only be edited if there were some changes, so you won't get a `invalid interaction` error in discord after starting the bot
> If only permissions were changed, just the permissions will be edited and not the whole command like before

## **Fixed**

- slash commands
> I finally fixed the damn slashcommand system, it should work now

- Parsing
> The resolving, fetching and pulling from the cache methods should all work

-
3.0.1

## **Fixed**

- small project issues

-
3.0.0

## **Added**

- context commands
> Context commands are now available

## **Changed**

- Project name
> The project's name was changed from `discord-message-components` to `discord-ui`

- ``Extension`` is now ``UI``

-
2.1.0

## **Added**

- Webhook support
> You are now able to use webhooks together with message components, to send a webhook message with the components, use the `Components.send_webhook` function.
> The standart webhook function is also overriden with the new component function

- Float type
> You can now use `float` as the argument type for a slash command option

- Auto empty names
> Buttons, LinkButtons and SelectOptions labels are now by default `\u200b`, which is an "empty" char

## **Changed**

- Code documentation to more be more informative

## **Fixed**

- Fixed small code issues (they were already fixed in previous versions, but I just wanna list this here)

- Docs are now working

-
2.0.2

## **Fixed**

- SelectOption
> Select option threw an exception if it was smaller than 1 or higher than 100

-
2.0.0

## **Added**

- Slashcomamnd support
- `Slash` class for slash commands
- `Slash.command`, `Slash.subcommand` and `Slash.subcommand_groups` are available for creating slash commands
- `SlashedCommand` and `SlashedSubCommand` are there for used slash commands

- ``Message``
- disable_action_row(row_numbers: `int` | `range`, disable: `bool`)
> disables (enables) component row(s) in the message

- disable_components(disable: `bool`)
> disables (enables) all componentss

- overrides
- `Messageable.send` returns Message instead of discord.Message and takes components parameter
- `override_client` function added

- `interaction.send`, creates followup messages which can be hidden

- `Component.listening_component`
> A listening component with a callback function that will always be executed whenever a component with the specified custom_id
was used

## **Changed**
- Message

- All Message objects don't use the client object anymore
- Message.wait_for now needs the client as the first parameter

## **Fixed**
- Interaction
> All interaction responses work now
- A lot of issues I fogorπŸ’€

-
1.2.2

## **Fixed**

- Docs fixed

-
1.2.1

## **Fixed**

- Small code fixes

-
1.2.0

## **Added**

- Complete message component suppport
- Select menus
- [documentation](https://discord-ui.readthedocs.io/en/latest/)

-
1.1.2

## **Fixed**

- Small code fixes

-
1.1.1

## **Added**

- Message.edit()
> You can now edit messages with button support

-
1.1.0

## **Changed**

- Major changes to request code, now using the client's request
- `ResponseMessage.acknowledge()` -> `ResponseMessage.defer()`
> Changed the name of the function + changed `ResponseMessage.acknowledged` -> `ResponseMessage.deferred`
- `ResponseMessage.defer()` => `await ResponseMessage.defer()`
> `defer` (`acknowledge`) is now async and needs to be awaited

## **Added**

- hidden responses
> You can now send responses only visible to the user

## **Fixed**

- `ResponseMessage.respond()`
> Now doesn't show a failed interaction

-
1.0.5

## **Fixed**

- `ResponseMessage.respond()`
> responding now doesn't fail after sending the message, it will now defer the interaction by it self if not already deferred and then send the message

-
1.0.4

## **Added**

- `ResponseMessage.acknowledged`
> Whether the message was acknowledged with the `ResponseMessage.acknowledged()` function

## **Changed**

- `ResponseMessage.respond()` => `await ResponseMessage.respond()`
> respond() function is now async and needs to be awaited

- `ResponseMessage.respond() -> None` => `ResponseMessage.respond() -> Message or None`
> respond() now returns the sent message or None if ninja_mode is true

-
1.0.3

## **Added**

- `Button.hash`
> Buttons have now a custom hash property, generated by the discord api