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https://github.com/displague/scape
https://github.com/displague/scape
Last synced: 8 days ago
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- Host: GitHub
- URL: https://github.com/displague/scape
- Owner: displague
- Created: 2014-06-25T01:43:11.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2014-08-28T03:50:30.000Z (over 10 years ago)
- Last Synced: 2024-12-13T06:35:32.757Z (10 days ago)
- Language: Pascal
- Size: 250 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Scape - A simple 2d overhead landscape generator
Here is the nostalgic comment header from the original `scape.pas`. The revised license and copyright information are included in this README.
> Programmed by Marques Johansson - PWAC 96 - [email protected]
> This program may be distributed so long as my name is kept here...
> If you add your own stuff- note it... I take no responsibility
> for any damage :< bla blah blarr....
>
> Ok- i made this quick source use a paramline so that you can try
> it w/ different pal files... if you don't have a good- FAST palette
> writing program- try 256 paint- shareware written in pascal..
> This prog. works very nice w/ red/blacks and sky colors- i also include
> a landform palette- this would be good for a c&c type game for at
> least one reason: instead of having grass and dirt icons to place
> on the screen you use a landscape bg, it is quicker and will always
> be the same... like point a . . and B
> If a is altitude 10 and B is 30, than the middle will increment based on
> the space available.
> if you zoom on this you will notice- especially if the difference in
> altitude is great- more colors on more zooms- i should probably add
> that feature to this demo- but then again- it is free, do it yourself.
>
> If you would like me to try changing or adding something- go ahead
> tell me- i'll probably try it...
> there is one known bug- i haven't looked for it really hard though:
>
> i think the corners of the screen bleed in artificial counts for
> the averaging- when a random page 0-63 is made it should wind up
> dithering somewhere about 32- well this seems to go straight to zero,
> multiplication maybe? I don't care- i looks cool as is, if you
> find the bug please let me know...}## Usage
SCAPE [path][filename]
## Palette Files
Palette files are expected to contain 256 blocks of 3 bytes of color data (Red (0-255), Green (0-255), and Blue (0-225)).
## Copyright and License
Code and documentation copyright 1996-2014 Marques Johansson.
Code released under [the MIT license](https://github.com/twbs/bootstrap/blob/master/LICENSE).
Documentation released into the public domain.