https://github.com/distrobyte/multielo
Go implementation of the chess ELO system, but for more than 2 players
https://github.com/distrobyte/multielo
elo golang
Last synced: 5 months ago
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Go implementation of the chess ELO system, but for more than 2 players
- Host: GitHub
- URL: https://github.com/distrobyte/multielo
- Owner: DistroByte
- License: mit
- Created: 2024-09-08T14:10:21.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2024-09-23T01:25:55.000Z (over 1 year ago)
- Last Synced: 2025-06-06T14:39:14.654Z (about 1 year ago)
- Topics: elo, golang
- Language: Go
- Homepage:
- Size: 47.9 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Multiplayer Elo Rating System
This is a simple implementation of the Elo rating system for multiplayer games. The system is based on the [Elo rating system](https://en.wikipedia.org/wiki/Elo_rating_system) which is a method for calculating the relative skill levels of players in two-player games such as chess. The system is used in many games and sports to rank players based on their performance.
[](https://goreportcard.com/report/github.com/distrobyte/multielo)
## Installation
```bash
go get github.com/distrobyte/multielo
```
## Usage
```go
package main
import (
"fmt"
elo "github.com/distrobyte/multielo"
)
func main() {
// Create a new league
league := elo.NewLeague()
// Add players to the league
league.AddPlayer("player1")
league.AddPlayer("player2")
// Get the ELO of a player
player := league.GetPlayer("player1")
fmt.Println(player.ELO)
}
```