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https://github.com/divs1210/cljs-expo-game

Experiment with gamedev in Cljs + Expo
https://github.com/divs1210/cljs-expo-game

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Experiment with gamedev in Cljs + Expo

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# Simple RPG game setup using ClojureScript + React Native + Expo

Re-made using [this](https://github.com/PEZ/rn-rf-shadow) awesome template.

https://gist.github.com/assets/3773773/f8ecbc67-4b04-4468-aa9f-e786d9f64177

## Installing

This project is developed on node 20 - use [nvm](https://github.com/nvm-sh/nvm) to install it.

- `nvm install 20.6.1`
- `nvm use 20`

To install dependencies, and setup the project, run:

- `npm i`

From there use your favorite editor and/or the prompt.

## Using VS Code + Calva

Assuming you have installed the [Calva](https://calva.io) extension in VS Code:

### Build and start the app, and connect Calva

1. Open the project in VS Code. Then:
1. Run the Calva command **Start a Project REPL and Connect (aka Jack-in)**
1. Wait for shadow to build the project.

### Start Expo

1. Then **Run Build Task**. This will start Expo and the Metro
bundler. Wait for expo to show its menu options in the terminal pane.
1. In the expo menu press w for **open web**.

The app now should be running in your web browser and Calva automatically connects to it. Confirm this by evaluating something like this in Calva (from a cljs file or in the REPL window):

``` clojure
(js/alert "Hello world!")
```

You should see the alert pop up where the app is running.

Of course you should try to fire up the app on all simulators, emulators and phones you have as well. Please note that Calva will only be connected to one of your apps at a time, and it is a bit arbitrary which one. Use `(js/alert)` to check this.

## Using Emacs with CIDER

Open Emacs and a bash shell:

1. Run `npx shadow-cljs compile :app` to perform an initial build of the app.
1. In Emacs open one of the files in the project (`deps.edn` is fine)
1. From that buffer, do `cider-jack-in-clojurescript` [C-c M-J] to
launch a REPL. Follow the series of interactive prompts in the
minibuffer:
1. select `shadow-cljs` as the command to launch
1. select `shadow` as the repl type
1. select `:app` as the build to connect
1. and optionally answer `y` or `n` to the final question about
opening the `shadow-cljs` UI in a browser.
At this point `shadow-cljs` will be watching the project folder and
running new builds of the app if any files are changed. You'll also
have a REPL prompt, *however the REPL doesn't work because it isn't
connected to anything. The app isn't running yet.*
1. In a shell run `npm run ios` (same as `npx expo start -i`). This starts
the Metro bundler, perform the bundling, launch the iPhone
simulator, and transmit the bundled app. Be patient at this step as
it can take many seconds to complete. When the app is finally
running expo will display the message:

WebSocket connected!
REPL init successful
1. Once you see that the REPL is initalized, you can return to Emacs
and confirm the REPL is connected and functional:
``` clojure
cljs.user> (js/alert "hello world!")
```
Which should pop-up a modal alert in the simulator, confirming the
app is running and the REPL is connected end to end.

## Using IntelliJ + Cursive REPL

1. Follow the instructions specified in [Or the Command line](#or-the-command-line).
2. Create a Maven POM using `shadow-cljs pom`, as described in the [Shadow doc](https://shadow-cljs.github.io/docs/UsersGuide.html#_cursive).
3. There are now two options
1. If you already have a project open, open the project in IntelliJ using _File | New | Project from existing sources..._ and indicating the `pom.xml` file.
2. If you're at the welcome screen, press the "Open" button and navigate to the `pom.xml`.
5. Ensure the project has an SDK configured using _File | Project Structure_, and checking under `Project`.
7. The project comes with a REPL run configuration called "REPL". Run the REPL using the _Run | Run 'REPL'_ menu item, or the toolbar button.
8. Run the commands in [Using ClojureScript REPL](#using-clojurescript-repl)

## Or the Command line
```sh
$ npm i
$ npx shadow-cljs watch app
# wait for first compile to finish or expo gets confused
# on another terminal tab/window:
$ npm start
```
This will run Expo DevTools at http://localhost:19002/

To run the app in browser using expo-web (react-native-web), press `w` in the same terminal after expo devtools is started.
This should open the app automatically on your browser after the web version is built. If it does not open automatically, open http://localhost:19006/ manually on your browser.

Note that you can also run the following instead of `npm start` to run the app in browser:
```
# same as npx expo start --web
$ npm run web

# or

# same as npx expo start --web-only
$ npm run web-only
```

### Using ClojureScript REPL
Once the app is deployed and opened in phone/simulator/emulator/browser, connect to nrepl and run the following:

```clojure
(shadow/nrepl-select :app)
```

NB: _Calva users don't need to do ^ this ^._

To test the REPL connection:

```clojure
(js/alert "Hello from Repl")
```

### Command line CLJS REPL

Shadow can start a CLJS repl for you, if you prefer to stay at the terminal prompt:

```bash
$ npx shadow-cljs cljs-repl :app
```

## Disabling Expo Fast Refresh

You will need to disable **Fast Refresh** provided by the Expo client, which conflicts with shadow-cljs hot reloading. You really want to use Shadow's, because it is way better and way faster than the Expo stuff is.

For the iOS and Android there is a **Disable Fast Refresh** option in the [development menu](https://docs.expo.io/workflow/debugging/#developer-menu). NB: _Often you need to first enable it and then disable it._

For web there may be some way to disable it via a `webpack.config` file as per [this example](https://docs.expo.dev/guides/customizing-webpack/#example). But failing that, once the app has loaded you can block requests to/from `localhost:19006/*` (the Webpack dev server) in devtools [like so](https://github.com/facebook/create-react-app/issues/2519#issuecomment-318867289), for instance by right-clicking on a request in the Network tab, selecting `Block request URL`, then editing the pattern. In Chrome this looks something like:

![image](https://github.com/CarnunMP/rn-rf-shadow/assets/8897392/4d5d9541-f5e4-4108-a38e-65b3c2da4939)
![image](https://github.com/CarnunMP/rn-rf-shadow/assets/8897392/27c94aa8-3337-4fde-b7f6-7ce87197a89d)

This workaround is far from ideal, because the block needs to be manually toggled *off* whenever a full refresh is required (e.g. to load a new file), then back on again. But it seems to do the job.

## Production builds

A production build involves first asking shadow-cljs to build a release, then to ask Expo to work in Production Mode.

1. Kill the watch and expo tasks.
1. Execute `shadow-cljs release app`
1. Start the expo task (as per above)
1. Enable Production mode.
1. Start the app.

### Using EAS Build

`expo build` is the classic way of building an Expo app, and `eas build` is the new version of `expo build`. Using EAS Build currently requires an Expo account with a paid plan subscription.

The steps below provide an example of using EAS Build to build an apk file to run on an Android emulator or device.

0. Install the latest EAS CLI by running `npm install -g eas-cli`
0. Log into your Expo account
0. Configure EAS Build in your project with `eas build:configure`.
0. Make your eas.json file contents look like this:
```json
{
"build": {
"production": {},
"development": {
"distribution": "internal",
"android": {
"buildType": "apk"
},
"ios": {
"simulator": true
}
}
}
}
```
0. Commit your changes, run `eas build --profile development`, and follow the prompts.
0. Navigate to the URL given by the command to monitor the build. When it completes, download the apk and install it on your device or emulator.

See [the EAS Build docs](https://docs.expo.dev/build/introduction/) for more information.

If you want to use EAS Build with a project not based on this template, see [this PR](https://github.com/PEZ/rn-rf-shadow/pull/24) for information about how your project can be set up to avoid an error during the build process.

Note: The `eas-build-pre-install.sh` script makes EAS install Java in the MacOS environment when running a build for iOS. This ensures that shadow-cljs can be run in the EAS pipeline to build your ClojureScript code.

## Happy Hacking! ❤️

Please don't hesitate to star the project repository.

## License

[MIT](/LICENSE)