https://github.com/dlanggamedev/bindbc-spirvcross
Dynamic binding to SPIRV-Cross
https://github.com/dlanggamedev/bindbc-spirvcross
shader-programming spirv spirv-cross
Last synced: 4 months ago
JSON representation
Dynamic binding to SPIRV-Cross
- Host: GitHub
- URL: https://github.com/dlanggamedev/bindbc-spirvcross
- Owner: DLangGamedev
- License: bsl-1.0
- Created: 2025-03-10T18:13:57.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2025-03-29T22:29:45.000Z (7 months ago)
- Last Synced: 2025-03-29T23:23:23.231Z (7 months ago)
- Topics: shader-programming, spirv, spirv-cross
- Language: D
- Size: 31.3 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: COPYING.txt
Awesome Lists containing this project
README
# BindBC-SPIRVCross
BindBC binding to [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross), a SPIR-V decompilation and reflection toolchain from Khronos Group.
[](https://code.dlang.org/packages/bindbc-spirvcross)
[](https://code.dlang.org/packages/bindbc-spirvcross)
## Usage
```
dub add bindbc-spirvcross
```
BindBC-SPIRVCross relies on a shared library: `spirv-cross.dll` on Windows and `libspirv-cross.so` on Linux. To compile SPIRV-Cross with shared libraries, use `BUILD_SHARED_LIBS` CMake option, for example:
```
cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON
```