https://github.com/doldecomp/kar
A decompilation of Kirby Air Ride brought to you by a bunch of clever folks.
https://github.com/doldecomp/kar
Last synced: 20 days ago
JSON representation
A decompilation of Kirby Air Ride brought to you by a bunch of clever folks.
- Host: GitHub
- URL: https://github.com/doldecomp/kar
- Owner: doldecomp
- Created: 2020-10-15T21:48:56.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2024-08-28T17:23:01.000Z (9 months ago)
- Last Synced: 2024-08-28T19:10:02.339Z (9 months ago)
- Language: Assembly
- Homepage:
- Size: 61 MB
- Stars: 58
- Watchers: 10
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-gamecube-development - Kirby Air Ride - An in-progress decompilation of _Kirby Air Ride_ (Reverse Engineering / Projects)
README
# Kirby Air Ride
This repo contains a WIP decompilation of Kirby Air Ride (US/Kor).
It builds the following DOL:
main.dol: `sha1: 977533bb96e6a16e127946396489be1b4164ac42`
## Building
### Required packages
* [devkitPro](https://devkitpro.org/wiki/Getting_Started)
* python3
* gcc### Instructions
1. Download the Gamecube SDK and make an environment variable called SDK_BASE_PATH that points to this folder such that the folder root has both the HW2 and include folders.
2. Download the Codewarrior for Gamecube (preferrably 2.7 since it can be found in full) and install it and make CW_BASE_PATH point to this folder where it is installed.
3. Obtain a clean DOL of KAR US/Kor and place it in the base working directory and name it `baserom.dol`.
4. Download GC_WII_COMPILERS.zip and extract it to tools/mwcc_compiler/.
5. Run the `make` command## Contributions
Contributions and PRs are welcome.
## TODO
Make a TODO list