https://github.com/domiii/unityexperiments
My daily Unity Prototyping results~ I kept it up for 2 weeks :)
https://github.com/domiii/unityexperiments
Last synced: about 1 month ago
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My daily Unity Prototyping results~ I kept it up for 2 weeks :)
- Host: GitHub
- URL: https://github.com/domiii/unityexperiments
- Owner: Domiii
- License: mit
- Created: 2018-01-16T13:29:39.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2019-03-19T13:26:33.000Z (almost 7 years ago)
- Last Synced: 2025-03-11T01:52:45.446Z (10 months ago)
- Language: C#
- Homepage:
- Size: 51 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Experiments
My daily Prototyping outcomes with Unity :)
[These Google Slides](https://docs.google.com/presentation/d/1QWeXbNBYOAxxL5aD8kYZ8nSkcFThqQNvCrzSC2vN5C8/) demonstrate all results, with explanations and notes (in Chinese 中文).
# Ideas
* BOIDs
* trajectory simulation (e.g. bird diving?)
* procedural splines?
* Tons of Procedural Generation
* [Google: Procedural Generation Unity](https://www.google.com.tw/search?q=procedural+generation+unity&source=lnms&tbm=vid)
* Procedural Low Poly Cities: https://www.assetstore.unity3d.com/en/#!/content/57470
* Procedural low poly worlds
* consider: [Polydraw](https://www.assetstore.unity3d.com/en/#!/content/3391)
* consider: [Build System](https://www.assetstore.unity3d.com/en/#!/content/84935)
* Procedural paths/roads/rivers
* Procedural (but pretty!) landscape
* Procedural 3D bi-ped generator
* Procedural, pretty/noisy/filtered materials + textures
* Procedural Character Animations - https://www.youtube.com/watch?v=LNidsMesxSE
* Procedural low poly planets? https://www.youtube.com/watch?v=m1iPbO7VKk8
* Animated/extruted/deformed Meshes
* Sprite + Mesh Fracturing
* probably want to use [Voronoi](https://github.com/Domiii/UnityTerrainFun/tree/master/Assets/Scripts/Environment/MapPartitioning.cs) to create the random partitioning
* AI
* SimpleResourceGatherAI
* SimplePredatorPrey