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https://github.com/domiii/unityexperiments

My daily Unity Prototyping results~ I kept it up for 2 weeks :)
https://github.com/domiii/unityexperiments

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My daily Unity Prototyping results~ I kept it up for 2 weeks :)

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# Experiments
My daily Prototyping outcomes with Unity :)

[These Google Slides](https://docs.google.com/presentation/d/1QWeXbNBYOAxxL5aD8kYZ8nSkcFThqQNvCrzSC2vN5C8/) demonstrate all results, with explanations and notes (in Chinese 中文).

# Ideas

* BOIDs
* trajectory simulation (e.g. bird diving?)
* procedural splines?
* Tons of Procedural Generation
* [Google: Procedural Generation Unity](https://www.google.com.tw/search?q=procedural+generation+unity&source=lnms&tbm=vid)
* Procedural Low Poly Cities: https://www.assetstore.unity3d.com/en/#!/content/57470
* Procedural low poly worlds
* consider: [Polydraw](https://www.assetstore.unity3d.com/en/#!/content/3391)
* consider: [Build System](https://www.assetstore.unity3d.com/en/#!/content/84935)
* Procedural paths/roads/rivers
* Procedural (but pretty!) landscape
* Procedural 3D bi-ped generator
* Procedural, pretty/noisy/filtered materials + textures
* Procedural Character Animations - https://www.youtube.com/watch?v=LNidsMesxSE
* Procedural low poly planets? https://www.youtube.com/watch?v=m1iPbO7VKk8
* Animated/extruted/deformed Meshes
* Sprite + Mesh Fracturing
* probably want to use [Voronoi](https://github.com/Domiii/UnityTerrainFun/tree/master/Assets/Scripts/Environment/MapPartitioning.cs) to create the random partitioning
* AI
* SimpleResourceGatherAI
* SimplePredatorPrey