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https://github.com/don-tnowe/godot-dictionary-inspector
An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).
https://github.com/don-tnowe/godot-dictionary-inspector
addon godot godot-engine godotengine plugin
Last synced: 2 days ago
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An inspector editor for Dictionaries. But better than the built-in one (as of Godot 4.1).
- Host: GitHub
- URL: https://github.com/don-tnowe/godot-dictionary-inspector
- Owner: don-tnowe
- License: mit
- Created: 2022-11-13T03:09:51.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-09-19T09:46:20.000Z (5 months ago)
- Last Synced: 2025-01-31T10:09:03.211Z (9 days ago)
- Topics: addon, godot, godot-engine, godotengine, plugin
- Language: GDScript
- Homepage:
- Size: 1.27 MB
- Stars: 92
- Watchers: 4
- Forks: 4
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Dictionary Inspector.
Exactly what it sounds lke. It edits Dictionaries in the Inspector.
![](./images/gif.gif)
Notable differences from the janky 3.5 inspector:
- editable keys (*!!!!!!*)
- adding entries with one button, never forget to click "Add new k/v pair" again!
- when adding, just uses the last edited entry's key/value types
- types can be changed after (*keys too!*)
- when a new Resource entry is added, it creates a copy of the last Resource in collection
- reorder elements in dictionaries (*just like arrays*)
- on open, guesses Resource types for easier creation/quickloadOther features:
- also inspects generic and pool arrays
- nested dictionaries
- nested generic and pool arrays
- resource editing (*click for nested editor or choose "Edit" for classic full-Inspector view, drop multiple into arrays*)Proposal to integrate this into the engine: https://github.com/godotengine/godot-proposals/issues/5775
#
Made by Don Tnowe in 2022.
[Website](https://redbladegames.netlify.app)
[Itch](https://don-tnowe.itch.io)
[Twitter](https://twitter.com/don_tnowe)
Copying and Modiication is allowed in accordance to the MIT license, full text is included.