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https://github.com/donbright/font_to_svg

Render characters from font files into an SVG path
https://github.com/donbright/font_to_svg

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Render characters from font files into an SVG path

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font_to_svg
===========

This code will convert a single character in a TrueType(R) font file
into an SVG 'path' shape.

### basic usage:

Let's say you have a TrueType font file, such as the popular
FreeSans.ttf. Let's pull out the path information for the letter "B" and
transform it into SVG. A simple [C++ program](https://www.scaler.com/topics/basic-programs-in-cpp/) code like the following can
do that.

#include
int main()
{
font_to_svg::glyph g( "FreeSans.ttf", 66 );
std::cout << g.outline();
}

Compile and run, and the program will generate an SVG path out of the
TrueType information for the character of Unicode U+0066 (the Latin
letter B), something like this:


out.svg
firefox out.svg

Example 1 and Example 2 just do basic output of a single character into
a .svg path. The first argument is a truetype font filename, and the
second argument is a Unicode codepoint number. For example:

./example2 ./FreeSerif.ttf 66 > example2.svg

In the line above, 66 = unicode/ascii for the letter 'B'. You can use
hexadecimal numbers as well. For example, the Cherokee Letter O has
hexadecimal Unicode point 0x13A3:

./example1 ./FreeSerif.ttf 0x13A3 > example2.cho.svg

To view the resulting svg file, it is easiest to use a browswer like
Firefox. Go to 'file/open' and point it to your output file. Or type
something like 'file:///tmp/x.svg' into your address bar. You can also
get the Firefox addon that can auto-reload files when they change on
disk.

Another option is to use svg view/edit programs like Inkscape.

Example 3 was created by github user Ebraminio to generate multiple .svg
files from a single GPL font of ancient Persian letters ( Xerxes.ttf,
available by a web search )

### Detail on using in your own project

As noted, font_to_svg is a 'header library' so you dont need to
compile any libraries just include the header and use it. You will still
need to link to Freetype however, using your build system.

Freetype's website is here: http://www.freetype.org/

font_to_svg uses freetype to deal with vaguaries and variations of
Truetype file formats. font_to_svg does not use any of Freetype's bitmap
font-rendering code. font_to_svg is a pure "outline curve" renderer to be
used for vector/curve based output.

Font_to_svg comes with a very permissive BSD style copyright license
described in the LICENSE file in this distribution. Acknowledgment in
the product documentation would be appreciated but is not required.

To understand the usage, look at the files named 'example*.cpp' that come
with the source code. You can output the bare svg path data, or a bunch
of debugging information.

Don't forget that some fonts have restrictive copyright licenses that
forbid this type of conversion. You can use fonts from
http://openfontlibrary.org If you want to be safe from accusations of
copyright violation.

### Finding cool Unicode points

http://www.fileformat.info/info/unicode/block/index.htm

### How does Truetype actually work then? How does this program work?

Truetype fonts consist of a group of characters layed out in a file. The
truetype file format is very complicated, with various issues related to
character sets, glyph indexes, duplicated positions, etc etc etc. font_to_svg
uses the Freetype library to make it easy to deal with those problems
and to load the file into memory.

Each character in the Truetype file has a sequence of 'contours', which
are basically a sequence of curves and lines that form a single shape.
Some contours count as the 'body' of the letter, while others are the
'holes' of a letter. The letter 'B' for example has a single contour for
the 'outside' shape, and two 'hole' contours for the two inside shapes.

Truetype marks these contours in a special way - by the 'clockwise' ness
of the order in which it lists the points that make up a contour. The
contours that have their points in 'clockwise' order are considered
'solid' The contours that have their points listed in 'counter
clockwise' (also called 'anti-clockwise') order are considered 'holes'.
For example, imagine the letter 'o'. The points making up the 'outside'
contour are listed in clockwise order, while the points making up the
'inside' contour are listed in counter-clockwise order.

But what type of points make up a contour? They are simple 2-dimensional
Cartesian points with integer coordinates. The points for a contour are
listed in order in the Truetype file. The curves and lines of a contour
are drawn between the points using the rules of Bezier Curves. This
means there are actually two different types of points - 'on the curve'
points and 'off the curve' points. The 'on the curve' points actually
have lines or curves coming out of them and/or touching them. 'Off the curve'
curves represent the 'control' points between the 'on the curve' points.

Now, Truetype doesn't just use any old Bezier curve. It uses a type of
Bezier called 'Quadratic', which consists of two endpoints 'on the
curve' and one 'control point'. If you check the Wikipedia article for
Bezier Curve, http://en.wikipedia.org/wiki/B%C3%A9zier_curve , you can see simple animated examples.

In this example, p0 is 'on the curve', p2 is also 'on the curve', but
p1 is 'off the curve'. In other words, p1 is a 'control point'.

![Bezier.gif](bezier.gif " The Letter B ")

The math is not actually as complicated as it looks on the wiki page-
you can draw a Bezier Quadratic using only a ruler and a pencil. I.E.
you can actually do it without any transcendental functions or
complicated algebra, just using simple ratios and integer math. But I
digress.

Now... in Truetype there is a special feature in the way off-curve
points are listed. If two are listed in a row, then there is actually a
'hidden' or 'implied' on-curve point at a position exactly halfway
between them. font_to_svg does not draw these points but they are easy to imagine
when looking at the debug code.

Now. How does font_to_svg do SVG output? It basically just copies the point
and contour information in the TrueType file and splits it into SVG
paths. The actual rendering of the SVG file to something on a computer
screen is left to the SVG rendering programs, like web browsers or
Inkscape. The most complicated thing that these renderers do is probably
the "non-zero winding rule", which is a geometry rule that determines
how to properly draw the 'holes' and 'body' contours of a character
glyph. font_to_svg doesn't have to worry about that either - it just inserts
the svg property 'non-zero' fill-type into the generated SVG and the SVG
renderer should take care of the rest.

Please see these sites for more info.

* Basic Terms: http://www.freetype.org/freetype2/docs/glyphs/glyphs-3.html
* FType + outlines: http://www.freetype.org/freetype2/docs/reference/ft2-outline_processing.html
* FType + contours: http://www.freetype.org/freetype2/docs/glyphs/glyphs-6.html
* TType contours: https://developer.apple.com/fonts/TTRefMan/RM01/Chap1.html
* TType contours2: http://www.truetype-typography.com/ttoutln.htm
* Non-zero winding rule: http://en.wikipedia.org/wiki/Nonzero-rule
* SVG paths: http://www.w3schools.com/svg/svg_path.asp
* SVG paths + nonzero: http://www.w3.org/TR/SVG/painting.html#FillProperties

### What about rendering multiple characters?

To do this properly for all languages, you actually need a 'layout
engine', like Harfbuzz and/or Pango. These are at present, far beyond
the scope of this project.

It may be possible to render strings of characters in 'non-connected'
scripts, for example English ( Latin alphabet), or Chinese, using the
basic bounding box information. However this library, at present, is
probably not very suitable for ligature + combination scripts like
Arabic or Devanagari.

### Test characters

Nice characters that show unusual patterns. Good for testing.

./example1 FreeSerif.ttf 67 > xa67.svg
./example1 FreeSerif.ttf 68 > xa68.svg
./example1 FreeSerif.ttf 0x2766 > x2766.svg
./example1 FreeSerif.ttf 0x2767 > x2767.svg
./example1 FreeSerif.ttf 0x1f01a > x1f01a.svg
./example1 FreeSerif.ttf 0x48007 > x48007.svg

### Other projects

Sean Barret's amazing TTF parser + renderer:
https://github.com/nothings/stb/blob/master/stb_truetype.h

The "Batik" project does similar stuff. It is Java:

http://xmlgraphics.apache.org/batik/tools/font-converter.html

### Finding A Unicode font

An easy resource is here:

http://openfontlibrary.org

If you have linux, you can explore as follows:

Run 'charmap', under ubuntu, and then right click on interesting looking
glyphs. It will give you some rough idea of the font name.

Then do 'locate ttf | grep ttf$' which will give a list of all Truetype
font files (w .ttf extensions) on your system .

You can match this up with what you did in Charmap, then maybe you can find
the truetype you are looking for.

### Linux non-cmake build

# BSD/Linux -

# install freetype using your package manager
# (something like sudo apt-get install libfreetype6-dev)
# then copy a .ttf file to this directory for convenience
cp `locate FreeSerif.ttf | tail -1 ` .
./build.sh
./example1 ./FreeSerif.ttf 66 > /tmp/x.svg
firefox /tmp/x.svg

### font_to_svg2.hpp

@willzyba patched up the font_to_svg.hpp file, it is available as a more
up-to-date alternative called font_to_svg2.hpp for your experimentation.
It is theoretically faster and easier to use, but contains less debug info.

### Todo

get real name of glyph (like unicode name)

investigate linux's auto-finding of unicode glyphs

auto-find fonts on linux, not require cmdline fontname?

accept U+4034 (hex) input format

regression test

Long term - opentype? pango / harfbuzz?

### Trademark disclaimer

TrueType is a trademark of Apple, Inc. This library is not in any way
affiliated nor endorsed by Apple, Inc.