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https://github.com/dong50252409/behavior3erl

Behavior3 runtime library for Erlang (Behavior Trees for Erlang)
https://github.com/dong50252409/behavior3erl

behavior-tree behavior3 erlang

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Behavior3 runtime library for Erlang (Behavior Trees for Erlang)

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README

        

中文
=====
Erlang的行为树运行库,使用 [behavior3editor](https://github.com/behavior3/behavior3editor) 编辑生成行为树

快速开始
----
添加如下内容到`rebar.config`

{deps, [
...
{behavior3, "2.0.1"}
]}.

编译
----
$ rebar3 compile

使用
----
Filename = "example.json",
BTTitle = <<"example_ai"/utf8>>,
State = #{},
%% 执行这步后会产生大量垃圾,建议手动执行一次erlang:garbage_collect/0,1,2
TreeMod = behavior_tree:load_tree_file(Filename),
BB = blackboard:init_blackboard(TreeMod, BTTitle),
{_BTStatus, _BB1, _State1} = behavior_tree:execute(BB, State).

调试
----
添加`{d,'BT_DEBUG'}`到`rebar.config`文件中,默认调试信息输出到控制台,可调用`blackboard:set_io/2`重定向日志输出位置

{erl_opts, [
{d, 'BT_DEBUG'}
]}.
./rebar3 clean -a
./rebar3 compile

热更新行为树
----
行为树配置文件发生改变时,可调用`behavior_tree:load_tree_file/1`进行生成加载,并返回一个新的模块名供后续使用。

考虑到老的行为树模块会有已运行的行为树调用,自动清除可能会造成异常,老的行为树模块由使用者自行决定后续操作,可调用`behavior_tree:unload_tree_mod/1`清除。

一个DEMO
----
[rogue_adventure](https://github.com/dong50252409/rogue_adventure)

Behavior3使用系列文章:
----
里面的代码实例是1.0.0版本的,各位主要看看概念就好

[(一)行为树应用之行为树简介](http://note.youdao.com/s/77bGugj9)

[(二)行为树应用之组合节点](http://note.youdao.com/s/XiKlHPIr)

[(三)行为树应用之装饰节点](http://note.youdao.com/s/9Z6zI3YE)

[(四)行为树应用之自定义节点](http://note.youdao.com/s/AcRrY8ig)

English
=====

Erlang runtime library behavior tree, use [behavior3editor](https://github.com/behavior3/behavior3editor) to edit generated tree

Quickstart
----
add to `rebar.config`

{deps, [
...
{behavior3erl, "2.0.1"}
]}.

Build
----

$ rebar3 compile

Usage
----
Filename = "example.json",
BTTitle = <<"example_ai"/utf8>>,
State = #{},
%% This step generates a lot of garbage and a manual erlang:garbage_collect/0,1,2 is recommended
TreeMod = behavior_tree:load_tree_file(Filename),
BB = blackboard:init_blackboard(TreeMod, BTTitle),
{_BTStatus, _BB1, _State1} = behavior_tree:execute(BB, State).

DEBUG
----
Add `{d,'BT_DEBUG'}` to `rebar.config` and default debug information is output to the console by calling `blackboard:set_IO/2` to redirect the log output location

{erl_opts, [
{d, 'BT_DEBUG'}
]}.
./rebar3 clean -a
./rebar3 compile

HotFix
----
When the behavior tree configuration file changes, call `behavior_tree:load_tree_file/1` to load the configuration file and return a new module name for future use

Because the old behavior tree module has running behavior tree calls, automatic clearing may cause exceptions. Follow-up operations of the old behavior tree module are determined by users. You can call `behavior_tree:unload_tree_mod/1` to clear the behavior tree module