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https://github.com/donmccurdy/aframe-proxy-controls

A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
https://github.com/donmccurdy/aframe-proxy-controls

aframe webrtc websocket webvr

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A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.

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# A-Frame `proxy-controls` Component

![Status](https://img.shields.io/badge/status-experimental-orange.svg)
[![License](https://img.shields.io/badge/license-MIT-007ec6.svg)](https://github.com/donmccurdy/aframe-proxy-controls/blob/master/LICENSE)

A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.

## Overview

With a mobile device / Google Cardboard for WebVR, designing the UI around a single button is an obstacle. This component provides an *experimental* way to proxy user input events (keyboard, perhaps Leap Motion later) from a keyboard-connected device to the mobile viewer.

For performance, WebRTC DataStreams are used to minimize latency between the devices. [Browser support for this standard is limited](http://caniuse.com/#feat=rtcpeerconnection) - notably, Safari (including all iPhone browsers) does not support it. I will consider adding fallback support via WebSockets in the future, if the latency is bearable.

## Usage

Add the `proxy-controls` component to the scene, and use one of the input controller components on the object(s) you want to control. For example:

```html

```

The `gamepad-controls` component is available separately, [here](https://github.com/donmccurdy/aframe-gamepad-controls).

## Options

Options are assigned with A-Frame's entity/component/property pattern:

```html


```

Property | Default | Description
--------------------|----------|-------------
enabled | true | Enables/disables event updates from the host.
debug | false | Enables/disables logging in the console.
proxyUrl | https://proxy-controls.donmccurdy.com | URL of the remote proxy server / signaling server.
pairCode | \ | Pair code that should be used to match with the remote host. If not provided, a random pair code is assigned.
enableOverlay | true | Enables/disables the overlay UI showing the pair code.
enableOverlayStyles | true | Enables/disables the CSS used to style the pair code overlay.

## Events

When the pair code is available, a `proxycontrols.paircode` event is fired. If you want to hide the default overlay, use this to show the pair code to the user as needed:

```javascript
scene.addEventListener('proxycontrols.paircode', function (e) {
console.log(e.detail.pairCode);
});
```