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https://github.com/dotblueshoes/ms_fogger

Minecraft Mod for 1.12.2 giving more control over Fog.
https://github.com/dotblueshoes/ms_fogger

fog minecraft minecraft-forge minecraft-mod

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Minecraft Mod for 1.12.2 giving more control over Fog.

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## MS_Fogger
[![GitHub license](https://img.shields.io/github/license/dotBlueShoes/MS_Fogger.svg)](https://github.com/dotBlueShoes/MS_Fogger/blob/master/LICENSE.txt)
[![GitHub tag](https://img.shields.io/github/tag/dotBlueShoes/MS_Fogger.svg)](https://github.com/dotBlueShoes/MS_Fogger/tags)
[![CurseForge mc-versions](http://cf.way2muchnoise.eu/versions/available%20for_fogger_all.svg)](https://www.curseforge.com/minecraft/mc-mods/fogger)

[![CurseForge downloads](http://cf.way2muchnoise.eu/full_449209_downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/fogger)

**Fogger** is a modification for **minecraft** currently for version **1.12.2** only. The mod in it's current state cant offer much however it will give you more control over the fog then vanilla. It Gives you the ability to change where the fog starts and where it ends. *This setting can be changed for every biome and corresponding world's y-level.* It is also possible to apply a "globalFog" that works biome independent.

### [How It Works - wiki page](https://github.com/dotBlueShoes/MS_Fogger/wiki/How-It-Works)

### Mod Compatibility

I am not aware of any incompatibility. this mod works as intended with **Optifine**, **Phosphor**, **HardcoreDarkness**, **SereneSeasons**, let me know via curseforge comment section if theres a conflict with any more known mod.

*It does work with shaders. However **Optifine** gives u an option over fast fog and fancy fog and for some reason some shaders are locked on fast fog setting.*

### Overrides
- **DynamicSurroundings** ( Only fog oriented systems. )

### Fog Colors & Optifine Recommendation

It is highly **Recommended** to use this mod alongside **Optifine** and ***ResourcePacks** that support biome dependent fog colors introduced by **optifine mcpacher***.

**Optifine** does Colors so well that i don't plan to implement that logic myself into the mod.

***There will be a link in future to such resourcepack crated by myself.***

### Soon

- I plan to expend this idea and give possibility to change these values depending on the current world weather, time.