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https://github.com/dotbunny/ubuild
Unity's "Missing" Build Pipeline
https://github.com/dotbunny/ubuild
Last synced: 9 days ago
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Unity's "Missing" Build Pipeline
- Host: GitHub
- URL: https://github.com/dotbunny/ubuild
- Owner: dotBunny
- Created: 2016-01-29T12:40:25.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-02-04T03:15:28.000Z (almost 9 years ago)
- Last Synced: 2024-11-08T04:15:15.760Z (2 months ago)
- Language: C#
- Size: 52.7 KB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# uBuild
Unity's "Missing" Build Pipeline#Features#
- Build & Deploy to Steam
- Build & Deploy to Mac App Store
- CLI Building
- Save/Load JSON based config[lot more is getting converted over, but it takes time]
The idea behind this system is to augment the amount of code needed to create custom build pipelines.
A given build can be made up of different parts:## Modifiers ##
These are things that you would like changed in a paticular build settings, so modifications to the PlayerSettings bundle version for example.## Routines ##
These are things that are more about crafting certain file structures, or doing some modifications outside of Unity## Order of Operation ##
- Modifiers.PreProcessor
- Routines.PreProcessor
- BuildPlayer
- Routines.PostProcessor
- Modifiers.PostProcessor