https://github.com/douze/estm
Wave Function Collapse in Godot Engine
https://github.com/douze/estm
godotengine procedural-generation wavefunctioncollapse
Last synced: 9 months ago
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Wave Function Collapse in Godot Engine
- Host: GitHub
- URL: https://github.com/douze/estm
- Owner: douze
- License: mit
- Created: 2022-05-22T19:37:31.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-01-18T21:58:36.000Z (almost 2 years ago)
- Last Synced: 2025-04-04T05:51:13.320Z (9 months ago)
- Topics: godotengine, procedural-generation, wavefunctioncollapse
- Language: GDScript
- Homepage:
- Size: 830 KB
- Stars: 8
- Watchers: 1
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# estm




**E**ven **S**impler **T**iled **M**odel is a Godot Engine port of [Robert Heaton's article](https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/) about the [Wave Function Collapse](https://github.com/mxgmn/WaveFunctionCollapse).
This project is mainly used to discover Godot Engine.

## Controls
* MB1: select a color on the top left area (tiles)
* MB2: apply color on the top right area (model)
* Enter: show result of the WFC algorithm on the center area
## Tools
* [Godit Engine](https://godotengine.org/) 3.4
* [gut](https://github.com/bitwes/Gut) 7.1.0
#### Run tests
```bash
godot -d -s --path $PWD addons/gut/gut_cmdln.gd -gdir=res://tests/unit,res://tests/integration -gexit
```
## Resources
### Meshes
* Made with [Blender](https://www.blender.org/) 3.1.2