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https://github.com/douze/wade

Terrain generation using WFC in Unity
https://github.com/douze/wade

procedural-generation unity wavefunctioncollapse

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Terrain generation using WFC in Unity

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# wade

![Unity](https://img.shields.io/badge/-Unity-grey?logo=Unity)
![license](https://img.shields.io/github/license/douze/wade?color=blue&label=license)
![languages](https://img.shields.io/github/languages/top/douze/wade?color=brightgreen)
![status](https://img.shields.io/badge/status-inative-yellowgreen)

**Wa**ve-function-collapse **de**mo is a Unity project for generating terrain using tiles and constraints with [BorisTheBrave/DeBroglie](https://github.com/BorisTheBrave/DeBroglie) library.

This project is mainly used to discover (again) Unity, C# and NuGet.

![Preview](wade.png)

## Features

![Features](wade.gif)

## Tools
* [Unity Engine](https://unity.com/) 2020.3.24f1
* [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) 3.0.3

## Librairies
* [BorisTheBrave/DeBroglie](https://github.com/BorisTheBrave/DeBroglie) 1.0.0

## Resources

### Meshes
* Thanks to [Kay Lousberg](https://kaylousberg.com/) and his [Medieval Builder Pack](https://kaylousberg.itch.io/kaykit-medieval-builder-pack)