https://github.com/douze/wade
Terrain generation using WFC in Unity
https://github.com/douze/wade
procedural-generation unity wavefunctioncollapse
Last synced: 3 months ago
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Terrain generation using WFC in Unity
- Host: GitHub
- URL: https://github.com/douze/wade
- Owner: douze
- License: mit
- Created: 2022-05-25T20:31:34.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-01-18T21:59:53.000Z (almost 2 years ago)
- Last Synced: 2025-02-25T22:14:03.124Z (11 months ago)
- Topics: procedural-generation, unity, wavefunctioncollapse
- Language: C#
- Homepage:
- Size: 4.37 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# wade




**Wa**ve-function-collapse **de**mo is a Unity project for generating terrain using tiles and constraints with [BorisTheBrave/DeBroglie](https://github.com/BorisTheBrave/DeBroglie) library.
This project is mainly used to discover (again) Unity, C# and NuGet.

## Features

## Tools
* [Unity Engine](https://unity.com/) 2020.3.24f1
* [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) 3.0.3
## Librairies
* [BorisTheBrave/DeBroglie](https://github.com/BorisTheBrave/DeBroglie) 1.0.0
## Resources
### Meshes
* Thanks to [Kay Lousberg](https://kaylousberg.com/) and his [Medieval Builder Pack](https://kaylousberg.itch.io/kaykit-medieval-builder-pack)