https://github.com/dpasca/rtmz
Real-time 3D engine from the 90s
https://github.com/dpasca/rtmz
Last synced: about 14 hours ago
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Real-time 3D engine from the 90s
- Host: GitHub
- URL: https://github.com/dpasca/rtmz
- Owner: dpasca
- Created: 2022-04-18T09:02:13.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2026-06-11T12:03:10.000Z (24 days ago)
- Last Synced: 2026-06-11T14:05:47.691Z (24 days ago)
- Language: C++
- Size: 466 KB
- Stars: 12
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# RTMZ
| | |
|---|---|
| Author: | Davide Pasca |
| Platform: | PC MS-DOS, 80386 and above |
| Build environment: | Watcom C++ (with DOS4GW) |
## Overview
This repository is an historical archive of a real-time 3D engine that I developed in the mid 90s.
It's written mostly in 'C'. It runs on MS-DOS with VGA and SVGA resolutions on a 256 colors palette.
Major features are:
- Gouraud shading
- Texture mapping
- Basic lighting and material properties
- Z-Buffer (optional)
- Cool menu interface
The original runtime model assets have been restored under `assets/RTMZ30/`.
They were recovered from the historical `rtmz30.zip` archive mirrored by
Scene.org; the runtime executable files are intentionally not vendored.
## Copyright
Code and executables are my own. It's free to use. Redistribution should include credits.
3D models are not built by me. They were found from multiple sources about 30 years ago. I'm assuming that they are as good as public domain by now. If you are the author and wish to be credited, please let me know.


