https://github.com/dreadrith/unity_textureutility
Negate the need to use other software for mundane texture stuff
https://github.com/dreadrith/unity_textureutility
Last synced: about 1 year ago
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Negate the need to use other software for mundane texture stuff
- Host: GitHub
- URL: https://github.com/dreadrith/unity_textureutility
- Owner: Dreadrith
- License: mit
- Created: 2024-05-02T00:50:55.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-05-15T03:04:35.000Z (about 2 years ago)
- Last Synced: 2025-02-28T09:15:42.563Z (over 1 year ago)
- Language: C#
- Size: 926 KB
- Stars: 4
- Watchers: 1
- Forks: 1
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Texture Utility
Texture Utility's purpose is to speed up the workflow by negating the need to use other software for mundane texture edits and achieve the desired results directly in Unity.
## Features
- Resize, Rotate, Invert, Saturate, Hueshift and Colorize textures with Support for Masks.
- Quickly Create a Solid or Gradient colored texture.
- Unpack or Pack textures with color channels.
- Includes an Auto-Packing system to automatically pack a texture from its channels.

Found under DreadTools > Utility > Texture Utility

### Thank you
If you enjoy Texture Utility, please consider [supporting me ♡](https://ko-fi.com/Dreadrith)!