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https://github.com/drmoriarty/godot-applovin-max
AppLovinMax plugin for godot engine.
https://github.com/drmoriarty/godot-applovin-max
applovin-max godot godot-addon godot-engine godot-module godot-plugin godot3 godotengine nativelib
Last synced: 3 months ago
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AppLovinMax plugin for godot engine.
- Host: GitHub
- URL: https://github.com/drmoriarty/godot-applovin-max
- Owner: DrMoriarty
- Created: 2020-05-14T16:08:21.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2022-11-06T05:19:36.000Z (about 2 years ago)
- Last Synced: 2024-04-24T09:26:48.309Z (10 months ago)
- Topics: applovin-max, godot, godot-addon, godot-engine, godot-module, godot-plugin, godot3, godotengine, nativelib
- Language: Objective-C
- Homepage:
- Size: 997 KB
- Stars: 28
- Watchers: 8
- Forks: 7
- Open Issues: 15
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# AppLovin-Max plugin for godot engine.
You should have AppLovinMAX account in order to use this module https://www.applovin.com/max/
## Installation using NativeLib Addon
1. Add [NativeLib Addon](https://github.com/DrMoriarty/nativelib) into your project (search it in Godot's AssetLib).
2. Find `APPLOVINMAX` in plugins list and press "Install" button.
3. Set your SDK key in plugin variables list (see https://dash.applovin.com/o/account#keys).
4. Enable **Custom Build** and check **Plugins/App Lovin Max** for using in Android.
5. Add **res://addons/applovinmax-ios** to export resources for using in iOS.
## Installation using NativeLib-CLI
1. Install [NativeLib-CLI](https://github.com/DrMoriarty/nativelib-cli) in your system.
2. Make `nativelib -i applovinmax` in your project directory.
3. Set `AppLovin/SdkKey` in your project settings (see https://dash.applovin.com/o/account#keys).
4. Enable **Custom Build** and check **Plugins/App Lovin Max** for using in Android.
5. Add **res://addons/applovinmax-ios** to export resources for using in iOS.
## Notes
1. Permission **ACCESS_COARSE_LOCATION** will automatically be added when exporting to Android.2. For iOS, consider using the ATT plugin (https://github.com/DrMoriarty/godot-ios-att) (required by Apple for iOS 14.0+).
## Adapters
The core module has only SDK for Applovin network. For using additional networks you should install specific adapters. For example install `applovinmax-facebook` for Facebook Audience Network.
## Usage
Wrapper on gd-script will be in your autoloading list. Use global name `applovin_max` anywhere in your code to use API.
## API
### debugMediation()
Show debug mediation view.
### isInited() -> bool
Check is SDK inited or not.
### setUserId(uid: String)
Set custom user ID.
### isGdprApplies()
Check if GDPR applies to your user.
### setGdprConsent(consent: bool)
Set GDPR consent from your user.
### setAgeRestricted(restricted: bool)
Set age restriction for your user.
### setCCPAApplied(applied: bool)
Set if CCPA applied to your user.
### loadBanner(id: String, isTop: bool, callback_id: int)
Load banner with specific zone ID. `callback_id` is instance_id from callback object.
### loadInterstitial(id: String, callback_id: int)
Load interstitial with specific zone ID. `callback_id` is instance_id from callback object.
### loadRewardedVideo(id: String, callback_id: int)
Load rewarded ad with specific zone ID. `callback_id` is instance_id from callback object.
### loadMREC(id: String, gravity: int, callback_id: int)
Load MREC with specific zone ID. `gravity` is [Android Gravity](https://developer.android.com/reference/android/view/Gravity). `callback_id` is instance_id from callback object.
### bannerWidth(id: String) -> int
Returns current banner width. Returns 0 if there are no active banners.
### bannerHeight(id: String) -> int
Returns current banner height. Returns 0 if there are no active banners.
### showBanner(id: String)
Show banner with specific zone ID. The banner must be loaded before this call.
### hideBanner(id: String)
Hide banner with specific zone ID.
### removeBanner(id: String)
Completely remove banner view from the screen.
### showInterstitial(id: String)
Show interstitial with specific zone ID. The interstitial must be loaded before call.
### showRewardedVideo(id: String)
Show rewarded video ad with specific zone ID. The rewarded ad must be loaded before call.
### showMREC(id: String)
Show MREC with specific zone ID. The MREC must be loaded before call.
### removeMREC(id: String)
Remove MREC view from the screen.
## Callbacks
When load ad you specified instance_id of callback object. This object can have methods to get callbacks from the SDK.
For example: `applovin_max.loadBanner("zone_id", true, self.get_instance_id())`
### Rewarded video callbacks
_on_rewarded_video_ad_loaded(id: String)
_on_rewarded_video_ad_failed_to_load(id: String, error: String)
_on_rewarded_video_ad_opened(id: String)
_on_rewarded_video_ad_left_application(id: String)
_on_rewarded_video_ad_closed(id: String)
_on_rewarded_video_started(id: String)
_on_rewarded_video_completed(id: String)
_on_rewarded(id: String, reward: String, amount: int)
### Banner callbacks
_on_banner_loaded(id: String)
_on_banner_failed_to_load(id: String)
_on_banner_failed_to_load(id: String, error: String)
_on_banner_shown(id: String)
### MREC callbacks
_on_mrec_loaded(id: String)
_on_mrec_failed_to_load(id: String, error: String)
### Interstitial callbacks
_on_interstitial_loaded(id: String)
_on_interstitial_failed_to_load(id: String, error: String)
_on_interstitial_close(id: String)