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https://github.com/drom/onml

Object Notation for Markup Language
https://github.com/drom/onml

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Object Notation for Markup Language

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# ONML

[![NPM version](https://img.shields.io/npm/v/onml.svg)](https://www.npmjs.org/package/onml)
[![Actions Status](https://github.com/drom/onml/workflows/Tests/badge.svg)](https://github.com/drom/onml/actions)

[jsonml.org](http://www.jsonml.org/) compatible tool set.

## Use
### Node.js

```
npm i onml --save
```

```js
var onml = require('onml');
```

## API
### onml.parse() --- onml.p()
The `onml.parse()` method parses a XML/HTML/SVG string and returns a JavaScript value.

```js
var obj = onml.parse('so me');
console.log(obj);
-->
["text", {a: "5"}, "so me"]
```

### onml.stringify() --- onml.s()
The `onml.stringify(array, [indentation])` method converts a JavaScript value to a XML/HTML/SVG string.

```js
var str = onml.stringify(['text', {a: 55}, 'so me'], 2);
console.log(str);
-->

so me

```

### onml.traverse() --- onml.t()
JSONML object traversal tool. See [test/traverse.js](test/traverse.js) for more details.

```js
onml.traverse(obj, {
enter: function (node, parent) {
...
},
leave: function (node, parent) {
...
}
});
```
Inside `enter` and `leave` functions:

`node` and `parent` objects have the following attributes:
* `.name` -- tag name
* `.attr` -- attributes object
* `.full` -- full node array

`this` will hold additional methods:
* `this.name(string)` -- to change the node tag
* `this.skip()` -- to skip subtree based on the current node
* `this.remove()` -- to remove current node
* `this.replace(array)` -- to replace current node

```js
// count divs on enter
var count = 0;
onml.traverse(
['b',
['div', {a: true},
['span',
'div',
['div',
['div', {},
['div', {a: true}]
]
],
['div', {},
['div']
]
]
]
],
{
enter: function (node) {
if (node.name === 'div') {
count++;
}
}
}
);
console.log(count);
-->
6
```

## Testing
`npm test`

## License
MIT [LICENSE](https://github.com/drom/onml/blob/master/LICENSE).