https://github.com/drumath2237/boids-unity-computeshader-sandbox
Boids simulation implemented with Compute Shader and VFX Graph.
https://github.com/drumath2237/boids-unity-computeshader-sandbox
boids-simulation compute-shader unity vfxgraph
Last synced: 9 months ago
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Boids simulation implemented with Compute Shader and VFX Graph.
- Host: GitHub
- URL: https://github.com/drumath2237/boids-unity-computeshader-sandbox
- Owner: drumath2237
- License: apache-2.0
- Created: 2024-02-15T16:27:20.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-05-15T18:12:21.000Z (about 2 years ago)
- Last Synced: 2025-04-12T06:51:41.993Z (about 1 year ago)
- Topics: boids-simulation, compute-shader, unity, vfxgraph
- Language: C#
- Homepage:
- Size: 663 KB
- Stars: 12
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
# Boids Unity Compute Shader Sandbox
https://github.com/drumath2237/Boids-Unity-ComputeShader-Sandbox/assets/11372210/3efabf57-5215-4378-bd9f-0d80f6ffc6c2
## About
Boids simulation implemented with Compute Shader and VFX Graph.
## Environment
- Windows 10 Home
- Unity 2023.2.9f1
- URP 16.0.5
- Visual Effect Graph
## Usage
Open the scene in `Assets\BoidsComputerShaderSandbox\Scenes\Main.unity`.
You can set boids entity count by changing number in the inspector of `BoidsVisualizer`.
**Note that, you should re-enable the BoidsVisualzer game object when changing boids count value.**

## Author
[にー兄さん@drumath2237](https://twitter.com/ninisan_drumath)