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https://github.com/dsaurus/diff-gaussian-rasterization-gsstudio
https://github.com/dsaurus/diff-gaussian-rasterization-gsstudio
Last synced: 8 days ago
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- Host: GitHub
- URL: https://github.com/dsaurus/diff-gaussian-rasterization-gsstudio
- Owner: DSaurus
- License: other
- Created: 2024-01-27T09:51:27.000Z (10 months ago)
- Default Branch: master
- Last Pushed: 2024-01-27T10:25:05.000Z (10 months ago)
- Last Synced: 2024-01-27T12:27:54.170Z (10 months ago)
- Language: Cuda
- Size: 4.26 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# Differential Gaussian Rasterization
**NOTE**: this is a modified version to support depth & alpha rendering (both forward and backward) from the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization).
```python
rendered_image, radii, rendered_depth, rendered_alpha = rasterizer(
means3D=means3D,
means2D=means2D,
shs=shs,
colors_precomp=colors_precomp,
opacities=opacity,
scales=scales,
rotations=rotations,
cov3D_precomp=cov3D_precomp,
)
```Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
BibTeX
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}