https://github.com/duckboss/fpscounter_textmeshpro-unity
This is an adaptation of the standard assets fps counter for Text Mesh Pro.
https://github.com/duckboss/fpscounter_textmeshpro-unity
Last synced: 11 months ago
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This is an adaptation of the standard assets fps counter for Text Mesh Pro.
- Host: GitHub
- URL: https://github.com/duckboss/fpscounter_textmeshpro-unity
- Owner: DuckBoss
- License: mit
- Created: 2017-12-31T01:03:40.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-07-05T10:42:27.000Z (almost 8 years ago)
- Last Synced: 2025-04-02T19:44:34.938Z (about 1 year ago)
- Language: C#
- Size: 4.88 KB
- Stars: 3
- Watchers: 2
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# FPSCounter_TextMeshPro-Unity
This is an adaptation of the standard assets fps counter for Text Mesh Pro.
[](https://github.com/DuckBoss/FPSCounter_TextMeshPro-Unity/blob/master/LICENSE)
## Usage
- Attach the script to a TMPro Text UI.
## Optional
- You can change the fps counter color using the provided option in the inspector.
## Additional Notes
- As of Unity v2018.2, Text Mesh Pro is an integrated package with Unity. This FPS script still works with it.