https://github.com/duckboss/inspectsystem-unity
An inspection/examination system to read in-game signs, walls, etc
https://github.com/duckboss/inspectsystem-unity
Last synced: about 1 year ago
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An inspection/examination system to read in-game signs, walls, etc
- Host: GitHub
- URL: https://github.com/duckboss/inspectsystem-unity
- Owner: DuckBoss
- License: mit
- Created: 2017-12-24T01:39:27.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-01-03T14:40:25.000Z (over 2 years ago)
- Last Synced: 2025-02-28T17:25:32.845Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 824 KB
- Stars: 13
- Watchers: 5
- Forks: 2
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# InspectSystem-Unity
An inspection/examination system to read in-game signs, walls, etc.
Tested on Unity 2017/2018.
[](https://github.com/DuckBoss/InspectSystem-Unity/releases/latest)
[](https://github.com/DuckBoss/InspectSystem-Unity/blob/master/LICENSE)
## Dependencies
1) Text Mesh Pro (Available for Free on the Unity Asset Store, used for the in-game UI, can be replaced with default Unity UI elements by messing with the code very easily)
Note: Text Mesh Pro is now a built-in package with Unity 2018+
2) Unity Standard Assets (For the demo project, this isn't required for implementing into your own games)
## Demo Scene
- Press 'E' while looking at the sign and standing next to it.
## Features
- Supports markup language in text dialogues
- Supports pitch modulated sfx for text dialogues
- Configuration for reinspectable or non-reinspectable objects. (can/cannot inspect items more than once)
- Implemented unityevents that can be executed at the end of inspection dialogues
- Tooltips to help explain inspector variables
## Current Issues/Notifications
- Please use the updated release builds for maximum compatibility!