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https://github.com/duffsdevice/tiny-utf8
Unicode (UTF-8) capable std::string
https://github.com/duffsdevice/tiny-utf8
codepoints conversion cplusplus cplusplus-11 cpp decoder drop-in encoder header-only std string string-conversion string-manipulation tiny-utf8 unicode utf-32 utf-8 utf8 utf8-string
Last synced: about 22 hours ago
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Unicode (UTF-8) capable std::string
- Host: GitHub
- URL: https://github.com/duffsdevice/tiny-utf8
- Owner: DuffsDevice
- License: bsd-3-clause
- Created: 2017-12-27T21:11:34.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T20:29:10.000Z (about 2 years ago)
- Last Synced: 2024-12-21T10:15:17.787Z (about 22 hours ago)
- Topics: codepoints, conversion, cplusplus, cplusplus-11, cpp, decoder, drop-in, encoder, header-only, std, string, string-conversion, string-manipulation, tiny-utf8, unicode, utf-32, utf-8, utf8, utf8-string
- Language: C++
- Homepage:
- Size: 1.32 MB
- Stars: 543
- Watchers: 27
- Forks: 42
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# TINY 4.4
[![Build Status](https://api.travis-ci.com/DuffsDevice/tiny-utf8.svg?branch=master)](https://travis-ci.com/github/DuffsDevice/tiny-utf8) [![Licence](https://img.shields.io/badge/licence-BSD--3-e20000.svg)](https://github.com/DuffsDevice/tiny-utf8/blob/master/LICENCE) [![Donation](https://img.shields.io/badge/buy%20me%20a%20coffee-paypal-fcd303.svg)](https://www.paypal.me/jakobriedle)
### DESCRIPTION
**Tiny-utf8** is a library for extremely easy integration of Unicode into an arbitrary C++11 project.
The library consists solely of the class `utf8_string`, which acts as a drop-in replacement for `std::string`.
Its implementation is successfully in the middle between small memory footprint and fast access. All functionality of `std::string` is therefore replaced by the corresponding codepoint-based UTF-32 version - translating every access to UTF-8 under the hood.#### *CHANGES BETWEEN Version 4.4 and 4.3*
- **tiny-utf8** used to only work with byte-index-based iterator types. The set of iterator types has now been completed with codepoint-based versions and
- the **default has been changed**. That means (`c`)(`r`)`begin`/`end` now return codepoint-based iterators, while `raw_`(`c`)(`r`)`begin`/`end` now return byte-based iterators.
- The upside with byte-based iterators is: they are usually quicker than code-point-based iterators. The downside is: They get invalidated **very quickly**. Example:
`str.erase( std::remove( str.begin() , str.end() , U'W' ) , str.end() )` will work, but `str.erase( std::remove(`**`str.raw_begin()`**`,`**`str.raw_end()`**`, U'W' ) ,`**`str.raw_end()`**`)` will not (at least not always). The reason is: after the call to `std::remove`, the size of the string data might have changed and the second call to `str.raw_end()` might have yielded a now-invalidated iterator.### FEATURES
- **Drop-in replacement for `std::string`**
- **Lightweight and self-contained** (~5K SLOC)
- **Very fast**, i.e. highly optimized decoder, encoder and traversal routines
- **Advanced Memory Layout**, i.e. Random Access is
- ***O(1) for ASCII-only strings (!)*** and
- O(#Codepoints ∉ ASCII) for the average case.
- O(n) for strings with a high amount of non-ASCII code points (>25%)
- **Small String Optimization** (SSO) for strings up to an UTF8-encoded length of `sizeof(utf8_string)`! That is, including the trailing `\0`
- **Growth in Constant Time** (Amortized)
- **On-the-fly Conversion between UTF32 and UTF8**
- **`size()`** returns the size of the data **in bytes**, **`length()`** returns the number of **codepoints** contained.
- Codepoint Range of `0x0` - `0xFFFFFFFF`, i.e. 1-7 Code Units/Bytes per Codepoint (Note: This is more than specified by UTF8, but until now otherwise considered out of scope)
- Complete support for **embedded zeros** (Note: all methods taking `const char*`/`const char32_t*` also have an overload for `const char (&)[N]`/`const char32_t (&)[N]`, allowing correct interpretation of string literals with embedded zeros)
- Single Header File
- Straightforward C++11 Design
- Possibility to prepend the UTF8 BOM (Byte Order Mark) to any string when converting it to an std::string
- Supports raw (Byte-based) access for occasions where Speed is needed
- Supports `shrink_to_fit()`
- Malformed UTF8 sequences will **lead to defined behaviour**## THE PURPOSE OF TINY-UTF8
Back when I decided to write a UTF8 solution for C++, I knew I wanted a drop-in replacement for `std::string`. At the time mostly because I found it neat to have one and felt C++ always lacked accessible support for UTF8. Since then, several years have passed and the situation has not improved much. That said, things currently look like they are about to improve - but that doesn't say much, eh?The opinion shared by many "experienced Unicode programmers" (e.g. published on [UTF-8 Everywhere](https://www.utf8everywhere.org)) is that "non-experienced" programmers both *under* and *over*estimate the need for Unicode- and encoding-specific treatment: This need is...
1. **overestimated**, because many times we really should care less about codepoint/grapheme borders within string data;
2. **underestimated**, because if we really want to "support" unicode, we need to think about *normalizations*, *visual character comparisons*, *reserved codepoint values*, *illegal code unit sequences* and so on and so forth.Unicode is not rocket science but nonetheless hard to get *right*. **Tiny-utf8** does not intend to be an enterprise solution like [ICU](http://site.icu-project.org/) for C++. The goal of **tiny-utf8** is to
- bridge as many gaps to "supporting Unicode" as possible by 'just' replacing `std::string` with a custom class which means to
- provide you with a Codepoint Abstraction Layer that takes care of the Run-Length Encoding, without you noticing.**Tiny-utf8** aims to be the simple-and-dependable groundwork which you build Unicode infrastructure upon. And, if *1)* C++2xyz should happen to make your Unicode life easier than **tiny-utf8** or *2)* you decide to go enterprise, you have not wasted much time replacing `std::string` with `tiny_utf8::string` either. That's what makes **tiny-utf8** so agreeable.
#### WHAT TINY-UTF8 IS NOT AIMED AT
- Conversion between ISO encodings and UTF8
- Interfacing with UTF16
- Visible character comparison (`'ch'` vs. `'c'+'h'`)
- Codepoint Normalization
- Correction of invalid Code Unit sequences
- Detection of Grapheme ClustersNote: ANSI suppport was dropped in Version 2.0 in favor of execution speed.
## EXAMPLE
```cpp
#include
#include
#include
using namespace std;int main()
{
tiny_utf8::string str = u8"!🌍 olleH";
for_each( str.rbegin() , str.rend() , []( char32_t codepoint ){
cout << codepoint;
} );
return 0;
}
```## EXCEPTION BEHAVIOR
- **Tiny-utf8** should automatically detect, whether your build system allows the use of exceptions or not. This is done by checking for the feature test macro `__cpp_exceptions`.
- If you would like **tiny-utf8** to be `noexcept` anyway, `#define` the macro `TINY_UTF8_NOEXCEPT`.
- If you would like **tiny-utf8** to use a different exception strategy, `#define` the macro `TINY_UTF8_THROW( location , failing_predicate )`. For using assertions, you would write `#define TINY_UTF8_THROW( _ , pred ) assert( pred )`.
- *Hint:* If exceptions are disabled, `TINY_UTF8_THROW( ... )` is automatically defined as `void()`. This works well, because all uses of `TINY_UTF8_THROW` are immediately followed by a `;` as well as a proper `return` statement with a fallback value. That also means, `TINY_UTF8_THROW` can safely be a NO-OP.## BACKWARDS-COMPATIBILITY
#### *CHANGES BETWEEN Version 4.3 and 4.2*
- Class `tiny_utf8::basic_utf8_string` has been renamed to `basic_string`, which better resembles its drop-in-capabilities for `std::string`.
#### *CHANGES BETWEEN Version 4.1 and 4.0*
- `tinyutf8.h` has been moved into the folder `include/tinyutf8/` in order to mimic the structuring of many other C++-based open source projects.
#### *CHANGES BETWEEN Version 4.0 and 3.2.4*
- Class `utf8_string` is now defined inside `namespace tiny_utf8`. If you want the old declaration in the global namespace, `#define TINY_UTF8_GLOBAL_NAMESPACE`
- Support for C++20: Use class `tiny_utf8::u8string`, which uses `char8_t` as underlying data type (instead of `char`)#### *CHANGES BETWEEN Version 4.0 and Version 3.2*
- If you would like to stay compatible with 3.2.* and have `utf8_string` defined in the global namespace, `#define` the macro `TINY_UTF8_GLOBAL_NAMESPACE`.
## BUGS
If you encounter any bugs, please file a bug report through the "Issues" tab.
I'll try to answer it soon!## THANK YOU
- @iainchesworth
- @vadim-berman
- @MattHarrington
- @evanmoran
- @bakerstu
- @revel8n
- @githubuser0xFFFF
- @marekfoltyn
- @Megaxela
- @vfiksdal
- @maddouri
- @Abdullah-AlAttar
- @s9wfor taking your time to improve **tiny-utf8**.
Cheers,
Jakob