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https://github.com/dulnan/catenary-curve
Calculate the catenary between two points. Useful for drawing hanging ropes, strings, chains and bridges
https://github.com/dulnan/catenary-curve
canvas catenary chain game javascript rope typescript
Last synced: 5 days ago
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Calculate the catenary between two points. Useful for drawing hanging ropes, strings, chains and bridges
- Host: GitHub
- URL: https://github.com/dulnan/catenary-curve
- Owner: dulnan
- License: mit
- Created: 2018-08-21T19:01:29.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-09-14T12:38:22.000Z (3 months ago)
- Last Synced: 2024-12-16T02:04:56.769Z (12 days ago)
- Topics: canvas, catenary, chain, game, javascript, rope, typescript
- Language: TypeScript
- Homepage: https://catenary-curve.dulnan.net
- Size: 185 KB
- Stars: 38
- Watchers: 2
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Catenary Curve - Approximates the catenary curve between two points
[![catenary-curve banner](public/og.png?raw=true "Catenary Curves")](https://catenary-curve.dulnan.net)
**[Demo](https://catenary-curve.dulnan.net)** - **[NPM](https://www.npmjs.com/package/catenary-curve)** - **[In use](https://lazybrush.dulnan.net)**
One would assume it's easy to draw a hanging rope or chain between two points,
but it's not, especially if you want it to look realistic.This TypeScript/JavaScript library provides a function that, given two points
and a chain length, returns an approximation of the [catenary
curve](https://en.wikipedia.org/wiki/Catenary) as quadratic curve points.It also provides helper methods to draw the result to a 2D canvas.
## How to use
```bash
npm install --save catenary-curve
``````typescript
import { getCatenaryCurve, drawResult, Point } from 'catenary-curve'const p1: Point = { x: 200, y: 300 }
const p2: Point = { x: 250, y: 400 }const context = canvas.getContext('2d')
context.beginPath()
context.lineWidth = 1
context.strokeStyle = 'black'const result = getCatenaryCurve(p1, p2, 500)
drawResult(result, context)context.stroke()
```## Exports
### getCatenaryCurve
```typescript
function getCatenaryCurve(
point1: Point,
point2: Point,
chainLength: number,
options?: CatenaryOptions
): CatenaryCurveResult
```Provide the start and end point and the length of the chain. It returns an
object with the approximated values.```json
{
"type": "quadraticCurve",
"start": [
480.3333333333333,
213.5920866272993
],
"curves": [
[
485.2094017094017,
237.1602015730591,
490.0854700854701,
258.6001522901396
],
[
846.0384615384615,
202.65311976627885,
850.9145299145299,
175.99552022287116
],
[
855.7905982905983,
149.33792067946348,
860.6666666666666,
120.05645761711651
]
]
}
```This resulting object can be passed to the `drawResult` method:
```typescript
const result = getCatenaryCurve(p1, p2, 500)
drawResult(result, context)
```Alternatively you can also do the drawing yourself:
```typescript
const result = getCatenaryCurve(p1, p2, 500)context.moveTo(result.start[0], result.start[1])
for (let i = 0; i < result.curves.length; i++) {
context.quadraticCurveTo(
result.curves[i][0], // cpx
result.curves[i][1], // cpy
result.curves[i][2], // x
result.curves[i][3], // y
)
}
```#### Straight lines
Here both the start and end points have the same position on the Y axias and
their distance on the X axis is exactly 300, the same as the chain length. So
there is no curve, only a straight line. In this case the curve is not
calcuated and the `line` result type is returned:```typescript
const result = getCatenaryCurve({ x: 100, y: 300 }, { x: 400, y: 300 }, 300)
``````json
{
"type": "line",
"start": [
100,
300
],
"lines": [
[
400,
300
]
]
}
```### Options
#### options.segments?: number
The amount of segments used to approximate the curve. The higher the value the
more accurate it will be, but will require more calculations.A value of 25 is usually enough for a very realistic approximation. Values
above that only show barely any noticeable differences.#### options.iterationLimit?: number
The number of iterations used to determine the catenary parameter. A higher
value will yield more accurate curves, but requires more calculations.A value around 5 is usually enough.
## Acknowledgement
The basis of this library is an ActionScript by poiasd, originally released on
wonderfl.net, archived and preserved at http://wa.zozuar.org/code.php?c=8Bnl.Unfortunately I wasn't able to find out who the original author was and ask
them if and how they want to be mentioned/linked.