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https://github.com/dy/gl-waveform

Performant waveform renderer.
https://github.com/dy/gl-waveform

audio webgl

Last synced: 3 months ago
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Performant waveform renderer.

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# gl-waveform [![unstable](https://img.shields.io/badge/stability-unstable-green.svg)](http://github.com/badges/stability-badges) [![Build Status](https://img.shields.io/travis/dy/gl-waveform.svg)](https://travis-ci.org/dy/gl-waveform)

Display time-domain data with WebGL. Provides fair performance / quality among other renderers:

* no performance deterioration - O(n) for update, O(c) for rendering.
* no memory limit - O(c * n).
* no float32 error introduced by shader, at any scale/range/amount of data.
* floating step compensation for non-regular sample sets.
* unique render method of adjustable join-width via sample range sdev.

[Demo 1](https://dy.github.io/gl-waveform/example/data), [Demo 2](https://dy.github.io/gl-waveform/example/multi)

## Usage

Install package as

[![npm i gl-waveform](https://nodei.co/npm/gl-waveform.png?mini=true)](https://npmjs.org/package/gl-waveform/)

Examplary set up is

```js
let Waveform = require('gl-waveform')

// new component instance creates new canvas and puts that to document
let waveform = new Waveform()

// update method sets state of the component: data, color etc.
waveform.update({
data: [0, .5, 1, .5, 0, -.5, -1, ...],
color: 'gray',
range: [0, 44100]
})

// render method draws frame, needs to be called when state is changed
waveform.render()

// push method appends new data
waveform.push(newData)
waveform.render()
```

## API

### `waveform = new Waveform(arg|options?)`

`arg` can be:

* `gl` - existing webgl context.
* `regl` - existing [regl](https://ghub.io/regl) instance.
* `canvas` - canvas element to initialize waveform on.
* `container` - html element to use as a container for new canvas with webgl context.
* `waveform` - gl-waveform instance to create a view for. In this case, the data will be shared.
* none - new fullscreen canvas in the ``.

`options` can provide:

Property | Meaning
---|---
`gl`, `regl`, `canvas`, `container` | Same as `arg`.
`pixelRatio` | Device pixel ratio, by default `window.devicePixelRatio`.
`clip` | Viewport area within the canvas, an array `[left, top, width, height]` or rectangle `{x, y, width, height}`, see [parse-rect](https://ghub.io/parse-rect).
`flip` | Use inverted webgl viewport direction (bottom → top) instead of normal canvas2d direction (top → bottom). By default `false`.
`pick` | If picking data is required. By default `true`. Disabling reduces memory usage and increases `push` performance.

### `waveform.update(options)`

Update state of the renderer instance. Possible `options`:

Property | Meaning
---|---
`data` | Array or typed array with sample values. Usually it contains values from `-1..+1` range, but that can be adjusted via `amplitude` property. Can be a `regl-texture` instance or a list of textures, to share data between instances. If you need time series data, have a look at `tick-array` package to normalize input data values.
`range` | Visible data x-range, an array `[start, end]` offsets or a number of the last samples to show. Can also be a 4-value array `[xStart, minAmplitude, xEnd, maxAmplityde]` compatible with other gl-components, in this case `amplitude` property is ignored. Negative number value counts data from the end. `null` range displays all available data.
`amplitude` | Amplitudes range, number or array `[min, max]`. `null` value uses data min/max.
`color` | Trace line color. Can be a color string or an array with float or uint values, eg. `[0,0,1,1]` or `uint8<[100,120,255,255]>`, see [color-normalize](https://ghub.io/color-normalize).
`thickness` | Trace line width, number in pixels or a string with units, eg. `3em`.

### `waveform.set(data, offset=0)`

Put samples data by the `offset`. Existing data by that offset is rewritten.

### `waveform.push(data)`

Append new samples to the end.

### `waveform.render()`

Draw trace frame according to the state.

### `waveform.pick(event|x)`

Get information about samples at `x` coordinate relative to the canvas. Returns an object with props:

Property | Meaning
---|---
`average` | Average value for the picking point. The one actually visible on the screen.
`sdev` | Standard deviance for the picking point.
`x`, `y` | Actual coordinates of picking value relative to canvas.
`offset` | An array with `[left, right]` offsets within data.

### `waveform.clear()`

Clear viewport area dedicated for the instance.

### `waveform.destroy()`

Dispose waveform instance, data and all assiciated resources.

### Properties

* `waveform.gl` - WebGL context.
* `waveform.canvas` - canvas element.
* `waveform.regl` - regl instance.

## License

© 2018 Dmitry Yv. MIT License