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https://github.com/dylanmckay/protocol
Easy protocol definitions in Rust
https://github.com/dylanmckay/protocol
network-programming rust tcp udp
Last synced: 5 days ago
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Easy protocol definitions in Rust
- Host: GitHub
- URL: https://github.com/dylanmckay/protocol
- Owner: dylanmckay
- License: mit
- Created: 2016-09-11T05:27:14.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2022-09-11T04:35:01.000Z (about 2 years ago)
- Last Synced: 2024-10-19T10:42:29.883Z (15 days ago)
- Topics: network-programming, rust, tcp, udp
- Language: Rust
- Homepage:
- Size: 307 KB
- Stars: 186
- Watchers: 4
- Forks: 21
- Open Issues: 12
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.txt
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README
# protocol
[![Build Status](https://travis-ci.org/dylanmckay/protocol.svg?branch=master)](https://travis-ci.org/dylanmckay/protocol)
[![Crates.io](https://img.shields.io/crates/v/protocol.svg)](https://crates.io/crates/protocol)
[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](./LICENSE)[Documentation](https://docs.rs/protocol)
Easy protocol definitions in Rust.
This crate adds a custom derive that can be added to types, allowing
structured data to be sent and received from any IO stream.Networking is built-in, with special support for TCP and UDP.
The protocol you define can be used outside of networking too - see the `Parcel::from_raw_bytes` and `Parcel::raw_bytes` methods.
This crate also provides:
* [TCP](https://docs.rs/protocol/latest/protocol/wire/stream/index.html) and [UDP](https://docs.rs/protocol/latest/protocol/wire/dgram/index.html) modules for easy sending and receiving of `Parcel`s
* A generic [middleware](https://docs.rs/protocol/latest/protocol/wire/middleware/index.html) library for automatic transformation of sent/received data
* Middleware has already been written to support [compression](https://docs.rs/protocol/latest/protocol/wire/middleware/compression/index.html)
* Custom middleware can be implemented via a trait with two methodsCheckout the [examples](./examples) folder for usage.
## Usage
Add this to your `Cargo.toml`:
```toml
[dependencies]
protocol = { version = "3.4", features = ["derive"] }
```And then define a type with the `#[derive(protocol::Protocol)]` attribute:
```rust
#[derive(protocol::Protocol)]
struct Hello {
pub a: String,
pub b: u32,
}
```## Under the hood
The most interesting part here is the [`protocol::Parcel`](https://docs.rs/protocol/latest/protocol/trait.Parcel.html) trait. Any type that implements this trait can then be serialized to and from a byte stream. All primitive types, standard collections, tuples, and arrays implement this trait.
This crate becomes particularly useful when you define your own `Parcel` types. You can use `#[derive(protocol::Protocol)]` to do this. Note that in order for a type to implement `Parcel`, it must also implement `Clone`, `Debug`, and `PartialEq`.
```rust
#[derive(Parcel, Clone, Debug, PartialEq)]
pub struct Health(f32);#[derive(Parcel, Clone, Debug, PartialEq)]
pub struct SetPlayerPosition {
pub position: (f32, f32),
pub health: Health,
pub values: Vec,
}
```### Custom derive
Any user-defined type can have the `Parcel` trait automatically derived.
## Example
```rust
#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
pub struct Handshake;#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
pub struct Hello {
id: i64,
data: Vec,
}#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
pub struct Goodbye {
id: i64,
reason: String,
}#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
pub struct Node {
name: String,
enabled: bool
}#[protocol(discriminant = "integer")]
#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
pub enum PacketKind {
#[protocol(discriminator(0x00))]
Handshake(Handshake),
#[protocol(discriminator(0xaa))]
Hello(Hello),
#[protocol(discriminator(0xaf))]
Goodbye(Goodbye),
}fn main() {
use std::net::TcpStream;let stream = TcpStream::connect("127.0.0.1:34254").unwrap();
let mut connection = protocol::wire::stream::Connection::new(stream, protocol::wire::middleware::pipeline::default());connection.send_packet(&Packet::Handshake(Handshake)).unwrap();
connection.send_packet(&Packet::Hello(Hello { id: 0, data: vec![ 55 ]})).unwrap();
connection.send_packet(&Packet::Goodbye(Goodbye { id: 0, reason: "leaving".to_string() })).unwrap();loop {
if let Some(response) = connection.receive_packet().unwrap() {
println!("{:?}", response);
break;
}
}
}
```## Enums
### Discriminators
Enum values can be transmitted either by their 1-based variant index, or by transmitting the string name of each variant.
**NOTE:** The default behaviour is to use *the variant name as a string* (`string`).
This behaviour can be changed by the `#[protocol(discriminant = "")]` attribute.
Supported discriminant types:
* `string` (default)
* This transmits the enum variant name as the over-the-wire discriminant
* This uses more bytes per message, but it very flexible
* `integer`
* This transmits the 1-based variant number as the over-the-wire discriminant
* If enum variants have explicit discriminators, the
* Enum variants cannot be reordered in the source without breaking the protocol```rust
#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
#[protocol(discriminant = "string")]
pub enum PlayerState {
Stationary,
Flying { velocity: (f32,f32,f32) },
// Discriminators can be explicitly specified.
#[protocol(discriminator("ArbitraryOverTheWireName"))]
Jumping { height: f32 },
}
```### Misc
You can rename the variant for their serialisation.
```rust
#[derive(protocol::Protocol, Clone, Debug, PartialEq)]
#[protocol(discriminant = "string")]
pub enum Foo {
Bar,
#[protocol(name = "Biz")] // the Bing variant will be send/received as 'Biz'.
Bing,
Baz,
}
```