Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/eamonnmr/mpevmvp
EV Mechanics in Multiplayer.
https://github.com/eamonnmr/mpevmvp
game godot multiplayer rpg space
Last synced: 3 months ago
JSON representation
EV Mechanics in Multiplayer.
- Host: GitHub
- URL: https://github.com/eamonnmr/mpevmvp
- Owner: EamonnMR
- License: mit
- Created: 2020-08-30T01:00:00.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-04-02T22:36:29.000Z (almost 4 years ago)
- Last Synced: 2023-03-04T15:20:07.572Z (almost 2 years ago)
- Topics: game, godot, multiplayer, rpg, space
- Language: GDScript
- Homepage:
- Size: 23 MB
- Stars: 13
- Watchers: 4
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# EV MP MVP
Networked multiplayer Space Trading/Combat game with asteroids style mechanics and a procedurally generated world. Built in Godot using free graphics.
![screenshot of gameplay](https://raw.githubusercontent.com/EamonnMR/mpevmvp/master/screenshots/gameplay.png)
Built to sort of scratch an itch: can [EV](http://escape-velocity.games) mechanics work in a multiplayer setting?
Also functions as a demo for multi-scene client/server godot projects.
Download:
https://github.com/EamonnMR/mpevmvp/releases
Make sure you host a server then run another instance of the game and join it as a client. Make sure you've opened the port on your router! (default port is 26000!)
(windows and linux users will also need the .pck file)
![screenshot of store](https://raw.githubusercontent.com/EamonnMR/mpevmvp/master/screenshots/store.png)
Trello board where I try to track work:
https://trello.com/b/3arTIFen/mpevmvp
![screenshot of landing view](https://raw.githubusercontent.com/EamonnMR/mpevmvp/master/screenshots/landing.png)
Assets are [Onyx's old shipyard](https://archive.org/details/onyx_shipyard), CC BY NC (plus some PD stuff; assets are as marked in folder names) and [Lost Garden's Hard Vaccum](http://www.lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html).
![screenshot of the map](https://raw.githubusercontent.com/EamonnMR/mpevmvp/master/screenshots/map.png)
Uses the [TC Galaxy Generator](https://docs.google.com/spreadsheets/d/1kCABkT-AC6aOZoyEoub8jLrZgH8hXkeSQSwmnIXwMX8/edit#gid=1129594990) to generate galaxy.csv. For info see [this blog post](https://orion-skies.blogspot.com/2020/11/tactics-systems-galaxy-generators.html)
Contains a fork of Cyberfilth's [Fantasy Names Generator](https://github.com/cyberfilth/fantasy-names-generator)
And a copy of [Godot uuid](https://github.com/binogure-studio/godot-uuid) because don't let godot's auto assigned names
into your network code, it will mess stuff up!