https://github.com/ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
https://github.com/ebruneton/precomputed_atmospheric_scattering
Last synced: about 1 month ago
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This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
- Host: GitHub
- URL: https://github.com/ebruneton/precomputed_atmospheric_scattering
- Owner: ebruneton
- License: bsd-3-clause
- Created: 2017-01-30T19:50:32.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2023-06-08T09:09:17.000Z (about 2 years ago)
- Last Synced: 2024-11-14T22:35:36.674Z (7 months ago)
- Language: C++
- Homepage:
- Size: 16.6 MB
- Stars: 919
- Watchers: 52
- Forks: 121
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - precomputed_atmospheric_scattering
README
## Synopsis
This project provides a new implementation of our [Precomputed Atmospheric
Scattering](https://hal.inria.fr/inria-00288758/en) paper. This new
implementation uses more descriptive function and variable names, adds
extensive comments and documentation, unit tests, and more. See the [full
documentation](https://ebruneton.github.io/precomputed_atmospheric_scattering/)
for more details, as well as the [online
demo](https://ebruneton.github.io/precomputed_atmospheric_scattering/demo.html).## License
This project is released under the BSD license.